Here it is, the long-awaited refined document!
Many thanks to all of you (and especially Xaklor) for your support and suggestions for improvement!
- Fixed several formatting issues! Hoorah!
- Reduced Gilded Marauder defence from 80-65.
- Reduced Desecrated Monolith self-heal to 500hp/5s.
- Desecrated Monolith now summons hordes at regular intervals.
- Nerfed many of Raulum the Terminal’s projectiles.
- Added anti-stun warning to phase 2 mace shotgun.
- Cleared up some miscellaneous ambiguities in the first section.
- Reduced Raulum Phase 4 Gilded Marauder spawns.
- Gave all spellbombs a lobbing animation and a 1s flight time.
- Finally cleared up that Aerdemon invisible projectile malarky!
- Slightly increased Elder Guard damage.
- Cleared up some ambiguities in the Niruel fight sequence.
- Slightly nerfed majority of Tyrrius’ Province enemies, including def values, proj. speed & attack frequency.
- Reduced Shadow Cyclone lifetime by 35%.
- Specified Hunter Warden projectile delays.
- Reduced length of Tyrrius’ dramatic intro.
- Reduced Monolith of Tyrrius HP by 100,000.
- Nerfed duration of status afflictions during this fight.
- Nerfed some projectile speeds for the Remnant and the Monolith.
- The Monolith is now invulnerable while the Remnant lives.
- Random phase cycling post Remnant destruction now has distinct open attack windows.
- Nerfed several projectile speeds for most enemies in the Dark Citadel.
- Nerfed lifesteal/overheal for the Dark Acolyte
- Nerfed speeds and ailment durations for loads of Oryx’s projectiles.
- Altered some phase-specific immunities and behaviors for Oryx.
- Clarified a few things here and there.
- Removed partical effects from antispectators.
- Slightly buffed Crown of the Warlord stats, effect duration and slightly reduced cooldown.
- Increased Staff of Demiurgic Coalescence minimum damage value by 10.
- Niruel’s Corona now also gives + 60 HP.
- Atavistic Mantle now also gives + 7 def.
- Eye of Oryx now gives + 6 dex, + 6 att & reveals dungeon minimaps.
- Burden of Oryx res chance increased to 50%.
- Added Xaklor’s maps! (find them in the ‘additional features’ section)
- Added Christmas reskins!
- Credited Xaklor for his contributions.
That is by no means conclusive, there have been many other minor tweaks here and there. Another note; I purposefully did not reduce Oryx’s HP or general damage output. I didn’t have the heart :3
Thanks again for the support and suggestions! They are extremely helpful and much appreciated!
Also, check out Oryx’s Paracosm if you haven’t already - it’s basically a newer Beyond! C:
~ Puffagod <3