Love the idea, the Junk Armor is super creative.
Couple criticisms, I think that the drop rates for pots and items should be buffed. I can’t see a group of fewer than 5 people doing this dungeon, and for the time invested, I think that almost all of them should get guaranteed loot. Maybe increase the pot drops to guaranteed 45% of the group that is in the boss fight, and 10% chance for a drop if you aren’t in the 45%.
Another note, the sprite for the Temporal Monstrosities, I wouldn’t outline them in black like that, it doesn’t look good or blend well in the game. I would recommend using an ombre technique and darkening the outside edges instead of making them straight black.
The cloak heals a bit too much for me, I would recommend lowering the heal to 95 and maybe adding a short healing effect just to spread it out a bit more.
Another note, I don’t like the idea of an instakill projectile. If somebody goes into the dungeon not knowing that they’ll be killed immediately, it’s kinda unfair. Maybe you could have the 2k damage projectiles automatically nexus the people who get hit by them instead of killing them?
Very creative bringing in two mystery characters in the end to finish off the impossible boss fight. I’ve never thought of anything even close to that.
Also creative to animate the floor like you did. Love it.
Again, creative to have the sprites and descriptions of the scepter and the orb to change when equipped with the Ichor Lord and Spook skin.
Overall, I’d have to give this dungeon a 9/10
Very very ingenious design but needs a bit of tweaking in my opinion to be 10/10.
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LOVE the sprite for the cloak and quiver. Pretty hard to get creative with those items and you managed to do it well. +5 rep