well it looks neat, but it also feels “off” in a lot of places. I think those red blocks on the end of his arms are supposed to be hands, but they sure don’t look like it. and large potions of the back are largely unshaded right next to the heavily shaded gear. I don’t think I’ll be using it, but it could help down the road, you never know.
a mechanical demon similar to Silark, but without the rusted, aged bits. if you’re looking for a set skin that dramatically changes your appearance then I think a large, flying steel demon would fit the bill.
hey, you got me there. but as useful as the star is, it’s mostly used for running around the realm or as a crutch for those too chicken to get in there and get some real damage. the ninja’s playstyle was originally supposed to be something along the lines of “the guy who runs in there and cuts up enemies while dodging shots and being a ninja” (hence the name), but at this point it’s more like “they guy who runs in when it’s safe and then hides to throw stars when it’s not”. there’s nothing wrong with that at all, I actually like it, and the wide variety of UT functions the ninja has gives it a lot of variety beyond that. but none of them quite push the ninja back in the direction it allegedly came from. by removing the star, I’m trying to encourage a more aggressive playstyle then what the ninja is typically built for.