It isn’t supposed to be rare. However, drop rates used to be less common circa 2011 - 2012. After the great sundering of 2013, Kabam changed white drop rates to become more common, in most dungeons and in god lands, however the snake pit was untouched. Therefore the drop chance was last confirmed to be observed as 1 in 400.
This value is no longer certain, as Kabam, and now Deca, has had time to sit on the code and modify it without leaks of up to date values. The closest thing we have to evidence, is player compiled data, which is barely trustworthy at best. So I shall fall back on the 1/400 chance for the rest of this post.
When dealing with statistics, you have to remember that if something occurs 1% of the time, replaying that event 100 times does not guarantee you that 1%, even though the percentage adds up to 100. In my, unlucky case, I’ve run the dungeon hundreds upon thousands of times, without the bulwark dropping. Let’ say that I’ve run it 3k times. By probability, I should have about 7 by now. But it is not guaranteed to me to drop, so my luck stands outside of some standard deviation, but it’s not outlandish. Now, if somehow, I’ve completed 4 million snake pits, and haven’t gotten one, either I’m a plaything for some trickster entity, or something is wrong with quantum mechanics as we understand it today.
This is a subjective statement based on your preferred playstyle. Not all rings need to have hp to be useful.
Subjective. The “hardest ring to farm” is subjective. Based on player skill, and effort expended to get an item, an Omni ring could be the hardest ring, while to others, the ring for the bee ST set could be it, etc. “technically worse” is also subject. You’re still assuming that your personal bias of HP being the most useful stat to gameplay is law.
Perhaps, but evasion is better than getting hit in all situations. Speed, in some situations, is a far better stat in a skilled player’s character, than HP.
You’ll have to further explain your statement.
Which is a nice thing to do. I’ve certainly given gear to less fortunate players. I’ve even given away plenty of Deca rings in my lifetime. And when whites were tradable, giving players sprite wands weren’t unheard of (Sprite wands used to be good).
I probably should’ve quoted all of this together… See above.
That is one avenue yes, but I’d propose that a stable economy is also important to the health of the game as it ages.