I’m not saying that Trickster is overpowered and needs a nerf. The part I’m addressing to OP’s post is how Trickster’s only value comes from its decoy and decoy only, whilst other classes have tons of utility:
Since DECA is deciding to make more bosses immune to the trickster’s decoy, much like how major debuffs not working on bosses, I’m trying to provide alternative solutions that can make the class still viable.
While trickster is a difficult class to use, OP also claimed that the majority of the community mastered the art of prisms as well. Since new stuff added and reworked in the game is geared towards endgame players, difficulty of a class shouldn’t be a priority, especially when taking into consideration the glass cannon wizard endgame players use, due to its weakness of being vulnerable not mattering much with skill.
The knight also has to exploit the time it has when the enemy is stunned to do it’s damage. But it has the lowest dps stats out of all the swords? And it doesn’t have the dps buffs that the other swords have? Defense doesn’t matter as much in the endgame either. But despite that people still play endgame knight because they have viable dps shields like buckler and escuhon, and powerful debuffs like ogmur. If knight only had stun ability and a bunch of mediocre UTs, no one would play knight.
And what was my suggestion for trickster? More utility. If it still had almost maxed dps stats along with more utility than assassin or rogue, people wouldn’t even touch the other dagger classes (i mean, more than they already aren’t anyways). It would become a better solo than rogue, whose entire point is to be a solo class. Trickster could fulfill becoming the ultimate utility dagger class, using debuffs and other types of tricks to help the group.