#Introducing: The Enchantress!
To believe that one can control the formidable forces of nature is foolish. To let the forces of nature control you - that is power. The enchantress is perfectly attuned with nature, using a calm mind and perfect balance to tilt the minds of those less strong-willed. Lest you be attuned with the good graces of nature, fear the enchantress, or you may find yourself fighting for the land in your last moments before fertilizing it.
The enchantress is an offensive class who fights with both unique magical ability and reckless flurries of arrows. The enchantress uses…
Bows
Robes
Rings
…and her unique ability of the enchanting rod (detailed following stats)
##Stats
Initial Stats | Gain per Level | Average at 20 | Base Stat Cap | |
---|---|---|---|---|
Hit Points | 100 | 15 to 25 | 575 | 660 |
Magic Points | 100 | 5 to 15 | 290 | 385 |
Attack | 12 | 1 to 2 | 35 | 60 |
Defense | 0 | 0 | 0 | 25 |
Speed | 10 | 0 to 2 | 25 | 40 |
Dexterity | 15 | 1 to 2 | 43 | 60 |
Vitality | 15 | 0 to 1 | 24 | 45 |
Wisdom | 17 | 1 to 2 | 45 | 75 |
##Ability: Enchanting Rod
The enchanting rod has one purpose: to temporarily turn an enemy into an ally in battle. The rod is aimed at a single target, creating an effect similar to the chain lightning of a sorcerer (without the chain, of course). That enemy is now enchanted, and is at the will of the ever attuned enchantress. Enchanted enemies will attack other enemies with whatever behavior it was exhibiting at the time of enchanting (enemies who go through multiple phases of attack patterns will maintain such behavior, simply treating other enemies as if they were players). Enchanted enemies ignore the defense of other enemies, and will not attack other players for the duration. Enchanted enemies are invulnerable for the duration, and most boss entities will be immune to enchant.
Name | Tier | MP Cost | Enchant Duration | Cooldown | Stat Bonus |
---|---|---|---|---|---|
Woodland Rod | T0 | 50 | 2s | 5s |
Name | Tier | MP Cost | Enchant Duration | Cooldown | Stat Bonus |
---|---|---|---|---|---|
Irregularity Rod | T1 | 60 | 2.5s | 5s |
Name | Tier | MP Cost | Enchant Duration | Cooldown | Stat Bonus |
---|---|---|---|---|---|
Hypnosis Rod | T2 | 70 | 3s | 4s | +10 HP |
Name | Tier | MP Cost | Enchant Duration | Cooldown | Stat Bonus |
Fame Bonus |
---|---|---|---|---|---|---|
Inversion Rod | T3 | 80 | 3.5s | 4s | +15 HP | 1% |
Name | Tier | MP Cost | Enchant Duration | Cooldown | Stat Bonus |
Fame Bonus |
---|---|---|---|---|---|---|
Rod of Nature's Guidance | T4 | 90 | 4s | 3.5s | +20 HP | 2% |
Name | Tier | MP Cost | Enchant Duration | Cooldown | Stat Bonus |
Fame Bonus |
---|---|---|---|---|---|---|
Rod of Forsaken Influence | T5 | 100 | 4.5s | 3s | +25 HP | 3% |
Name | Tier | MP Cost | Enchant Duration | Cooldown | Stat Bonus |
Fame Bonus |
---|---|---|---|---|---|---|
Rod of Supernatural Control | T6 | 105 | 5s | 3s | +30 HP +2 VIT +2 WIS |
4% |
Name | Tier | HP Cost per Second |
Effect on Hold | Cooldown | Stat Bonus |
Fame Bonus |
---|---|---|---|---|---|---|
Liberté d'Obéir | UT | 30 | Enchant at Cursor* Sick on Self |
0.5s | +4 ATK +4 SPD | 6% |
*Enchantment applies to the enemy closest to cursor and is applied until the button is released. After the button is initially pressed the position of the cursor/enemy is no longer relevent
##Class Notes
The Enchantress is supposed to be a unique class that deals lots of damage with considerable risk. The enchantress’s high atk and dexterity allows it to deal substantial damage with its bow while leaning on the riskier side with the defensive drawbacks of robes; however, these robes allow the enchantress to double as a spell-caster, enchanting enemies at rates that increase with tier. To be used effectively, an enchantress player needs to know what and when to enchant (similar to the sense necessary for a mystic’s stasis), and when to go on the offensive (given the shorter range and lower defense). With greater offensive potential comes less safety.
#Author’s notes
This is a first draft and I much appreciate your constructive criticism on everything from stat balances to sprites to ability balances and then some. If I am missing any information please let me know.