So in order to keep the game fresh we need more than just skins and dungeons. A lot of people have been designing new characters based on the Samurai. I think this should be the next class based on the fact that the Ninja, the last class ever released, is the currently the only class with an exclusive weapon, the Katana. Also Samurai are pretty cool… Whether or not Samurai historically used katanas as their primary weapon or whatever, doesn’t really matter to me. For the sake of giving use to the RotMG katana then the RotMG Samurai will use katanas.
2.0
Lighter mask because people weren’t comfortable with dark skinned faces, swords now dual wielded.
Overview: The Samurai is a high risk, high reward class. He can tank, rush and deal damage. However, while the possibilities are strong, they only work in the right hands.
Weapon : Katana
Pretty basic…
Armor : Heavy Armor
(We shouldn’t have to go out of our way to make a new type of armor. Cloth armor would be too inappropriate for the ability I’m about to mention anyways. Also we are on the topic of Samurai…)
Ability : Parry
The Samurai’s ability is different from all abilities in the game. You can only place katanas in the Samurai’s ability slot. While equipped with a katana he he gains the parry ability as well as it’s values, based on tiers of the katana.
Upon activating the parry the Samurai stops attacking and becomes immune to damage and debuffs for a short moment. If he absorbs a debuff he immediately attacks with his katana, this projectile stuns everything it hits. 1.If the stun hits any entity he gains berserk and armor piercing for a short period. 2.If the stun hits the specific entity which spawned the debuff projectile, he gains speedy as well. If the Samurai does not absorb any debuff, or his stun attack misses all entities, he becomes slowed and dazed. The stun projectile is equal to that of the ability katana projectile.
While the first part of the ability is used for dps, the 2nd part is used for rushing dungeons or speeding up to events. However, failure with either ability will leave you in recovery.
T0-2 Katana = T1 Parry | invuln-0.05s |Stun- 1.2s |Berserk 1s Speedy-1s |Armor Pierce-0s
T3-4 Katana = T2 Parry | invuln-0.8s |Stun- 1.7s |Berserk 1s Speedy-1.5s|Armor Pierce-.5s
T5-6 Katana = T3 Parry | invuln-0.12s |Stun- 2s |Berserk 1.5s Speedy-2s|Armor Pierce-1s
T7-8 Katana = T4 Parry | invuln-0.15s |Stun- 2.4s |Berserk 2s Speedy-3.5s|Armor Pierce-1.5s
T9-10 Katana = T5 Parry | invuln-0.18s |Stun- 3s |Berserk 2.5s Speedy-4s|Armor Pierce 1.8s
T11-12 Katana = T6 Parry | invuln-0.2s |Stun- 3.5s |Berserk 3s Speedy-4.5s|Armor Pierce 2s
The slow and daze effect from a failed parry is as long as the stun effect on the ability katana.
Base Stat Cap
Att 60
Dex 60
Spd 55
Def 30
Wis 50
Vit 40
Mana 252
Life 770
Final Words edit :
I wanted to bring a little fun mechanic to RotMG. Something with a high skill cap for once. However, I didn’t expect the RotMG players to be Minecraft coders and Nintendo artists. Before I abandon this post I just want to explain some things.
- It is a parry. It is supposed to be rewarding. A small stun, mini warrior helm and armor pen is nothing.
It’s a katana class with 60/60 att dex, not very strong for it’s range. - High risk high reward- very small window to do what you have to, counter a debuff projectile. Mess up and you get slowed and dazed.
- It is similar to the knight and warrior, except it doesn’t replace either one of them.
- No, using 2 katanas wasn’t my laziness, google search samurai and you’ll see multiple of them with 2 katanas… It is a parry, the guy isn’t going to use a book, or a helmet or an item…
- The sprite is dope and I had fun in rotmg art maker.
- I still like it and any pointless criticism will be ignored.