dis u?
The General Chat Thread
@shatter Official End of Flash Date (Sep 23rd)
I can’t reply to the topic, I think thats b/c its in #news instead of #news:developers-corner
@Shatter Welcome to the RealmEye Forums
How dare you remove the iconic flag, never dismissed it after 1 year and half
Glad you didn’t because I would not have caught that!
put it back up. I had overwritten it with the end of flash topic but decided it looked way to ugly as a banner and opted to globally pin it instead.
just found my new addiction: http://orteil.dashnet.org/experiments/idlegamemaker/?game=sQmj9BhH
flashback to cookie clicker days in primary school
What the heck
I’ll hand it to that game that it’s certainly the tiniest bit better than cookie clicker, though; reminds me of a cross between that and the automatic rpg simulator from Windows 93 (who remembers that mildly delightful nonsense XD)
Also, “middle school?!” Geez, that makes me feel older now. I don’t even think I’m that old…
played it a while back, got all the upgrades and awards other than the “leave running for an entire month” award, then stopped. now that you’ve reminded me it exists I might consider wiping my save and starting from scratch since it’s been so long I’ve forgotten all the humorous flavor text to hunt through so it might be worthwhile
@DeeBomb Regarding IC/OoC - you’ll have to keep in mind that the heal cooldown is only in affect during IC. With its base duration, it’s likely to run out before the interval of lower-level pets…if that makes sense?
So let’s say that we take a maxed common pet. The delay between its heals is about 3.82 secs. When hit during IC, this is increased to 6.82 secs (given the current numbers); however, you’ll already have some vit to reduce the base duration of 7 seconds, so let’s estimate that the character has 25 vit (a high roll or someone having drunk a few vit pots on a fresh 0/8 character that has a “standard” vit growth").
In this case, that translates to a second less of IC (5 vit = 0.2 secs less), so 6 seconds…which means that it’ll run out before the interval is done!
Now, I’m not entirely sure how that would work, but I suspect that it’ll then heal you already.
In addition, with this in mind, the change decreases the effective regen of Rare and higher rarity pets relatively more, since +3 seconds to 1 second is quadrupling the cooldown, rather than nearly doubling it for a maxed common pet.
Conversely, a maxed common pet translates to about 30.5 vit, while a maxed Legendary translates to 404.9, and a maxed Divine to 750. Meanwhile, a maxed character’s vit is usually around 40; as the regen from vit (not vit itself!) gets doubled, the IC interval-increase has much less of an effect for those lower-end players (where their pet is about as strong as their vit) than the higher-end players (where their pet is well over 10x or even 18x as strong as their vit).
I know, bunch of numbers don’t mean everything, so if there’s a public testing sesh for the system again, be sure to get a proper feel for it.
The last one had mostly people negatively theorizing about it while refusing to actually test it…
That’s… really depressing, actually. I don’t plan to be on the testing servers anytime soon anyway, but that sounds miserable