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Overview
The Gravewalker would be a gigantic creature with parts of the Black Forest on its back, it would spawn once per realm as an event boss such as the Sphinx or Hermit. -
Activation
Its activation is WIP as I want that to determine some of its fighting style.
When awoken it will randomly select between 3 possible modes- Melee, Mid-Range, and Ranged. These will determine the Gravewalker’s PRIMARY style for the fight, such as if he chases the player or if he spawns minions, even what attacks he is more likely to use.
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Attacks
The Gravewalker would have plenty of different attacks, some unique to each Mode of course, but attacks that would make him completely randomized, there is no telling what might come next, making it a unique and exciting experience each time you fight it. I still need to think of the attacks and phases it will switch between, but the concept is that he won’t use the same phase twice in a fight unless it is unique to the mode (The unique attack phases will be harder compared to the ones available to all 3 modes). -
Stats
The Gravewalker’s stats would change for each mode
Melee- 250,000 HP, 65 Defense.
Mid-Range- 200,000 HP, 60 Defense
Ranged- 150,000 HP, 55 Defense -
Loot Drops
The loot will vary depending on the mode, with each mode having higher chances of dropping ranged, melee, or mid-ranged items.
The UT currently is the Tombstone (No Stats or Sprites currently, just concept)
It would be a UT Shield that inflicts Stun and Weaken at the cost of lower damage.
- Special Thanks
-RMGnoob