So far sprite, base stats, max stats, frontal textures. Ability and other directional sprites to be added soon (sorry if the gif is a little shaky)
Base Stats -> Max Stats
Health: 100 -> 670
Mana: 130 -> 445
Attack: 10 -> 50
Defense: 0 -> 25
Speed: 10 -> 65
Dexterity: 15 -> 50
Vitality: 5 -> 30
Wisdom: 10 -> 80
Ability is the lantern, stats being added soon
Wood Lantern T0
A lantern made of wood
Copper Lantern T1
An eerie lantern made of old copper
Deepsea Lantern T2
Said to contain the souls of those who drown
+3 vitality
Ashlit Lantern T3
The cage of those who burned at the stake
+5 vitality
Arcane Lantern T4
Said to have so many spirits in it that you can hear their final screams from the lantern repeated over and over
+7 vitality
Golden Lantern T5
The heroes who ventured in envy, only for fame and rare treasure, there souls ended up in a fitting lantern, forced to serve the medium who held it
+9 vitality
Fractured Lantern T6
All spirits that saved, whether they were man or monster, end up in this mix of heroes ready to serve another
+11 vitality +2 wis
Texture of a Hero’s Soul
Tiered Lantern Stats
Spawns: 1(0-1), 2(2-3), 3(4-5), 4(6) Hero’s Souls (+1 for every 20 wis above 50)
That shoot bullets dealing: 10 (0), 20(1-2), 30(3-4), 40(5), 50 (6) armor piercing damage (+2 for ever 3 wis above 50) every: 4, 3.5, 3, 2.5, 2, 1.5, 1 seconds with a range of: 4, 4.5, 5, 5.5, 6, 6.5, 7 tiles that: don’t pierce (0-4) or pierce (5-6)
They have: 30, 40, 50, 60, 70, 80, 90 Hp (+1 for every wis above 60) with: 3, 4, 5, 6, 8, 10, 12 defense
They circle the player and cost: 70, 80, 90, 100, 110, 120, 130 mp to use, with a 5 second cooldown
When key is held
Immunity to darkness, blind, quiet, and confused resistance
Spirits gain +5 defense and attack 10% faster doing 10% more damage, spirits also gain healing, disgusts self (like sick, but for MP, keeps this ability from being permanently able to be done)
Drains 30 MP a second
They are permanent and using the ability while they are still alive heals them or respawns dead ones, spirits from different orbs will not be replaced until they’ve died (so using a T6 orb while all the T3 ones are out will give you 2 T3 ones and 2 T6 ones, the T3 spirits would have to die before T6 ones can be summoned in their place. Being quieted will instantly kill all spirits UT spirits use a different texture than that of the tiered spirits
The Dragon’s Lantern UT
The lantern seems to stare at you pitifully, you can sense that is Limoz ashamed at his defeat
MP cost: 160
Spawns 6 Abundant Medium Shields
Same sprite as Abundant Shields
HP: 300 (+3 for every 2 wis above 60)
Def: 20 (+1 for every 5 wis above 50)
When key held:
Spirits gain armored
Drains 15 mp a second
Drops from: Ivory Wyvern
These shields are to face tank non-piercing shots and can provide a lot of latice hp
It can also be used to permanently apply armored to your spirits (although they only have a tiny bit of defense, so it won’t help much)
+4 def +4 vit +30 HP
Just remembered I had this sprite, using it as a skin the drops from Skuld now