Default Skin:
Alternate Skin: Futuristic Atrocity
*In essence, Headpieces are two abilities in one. They have both a Held effect, and an Activated effect.
The Activated Effect generates a “shield” that spins around the player, blocking shots for a certain amount of time or until it is destroyed. This will not block piercing shots, of course. This can be activated at the same time as the Held Effect.
The Held Effect, on the other hand, will grant a Defense bonus to the player as well as nearby allies. You can hold this down after you have already used your Activated Effect.
With each progressing tier, Shields will have more Health to start out with as well as more Defense, and will gain more with the more Wisdom you have. They will also move around the user faster, based on one full rotation around the player, with the Max Duration of them being higher at later tiers. Later tiers will also have more than a single Shield, which will prove useful if used correctly. Due to this, though, the MP Cost quickly rises.
With each progressing tier, the Held Effect will grant bonus Defense to allies in a larger area based on their tier, with more Defense being given based on the Tier being used. It will always cost the same amount of MP per second.
Untiered shields, however, will grant different bonuses for their Held Effect and will have special properties for their Activated Effect’s shields. There are four UT headpieces for this class, as well as an ST headpiece that comes with its set, all of which utilize the versatility of the Shield’s function.
Unless stated, all shields will have a cooldown relative to how long their shields stay up. This means you cannot activate your ability again until all shields either disappear or are destroyed. This is mainly to prevent spamming.
To show when a shield is about to disappear, all shields will flash much like portals and loot bags do. This is to make sure that casualties do not happen because of the inability to count the seconds a shield has been up.
Tiered Abilities
Protective Headpiece
Base Tier
A bronze headpiece with a decorative red design in its center.
Held Effect
+7 Defense in 1 Square (+0.1 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect
Shields: 1
Shield Speed: 0.3 rotations/sec
Shield Stats:
380 Health (+4 for every 5 Wis past 40)
8 Defense
On Equip:
+1 Speed
Max Duration: 20 Seconds
MP Cost: 80
Valiant Headpiece
Tier 1
A much more sophisticated headpiece of bronze with a decorative blue design in its center.
Held Effect
+9 Defense in 1.25 Squares (+0.14 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect
Shields: 1
**Shield Speed:**0.5 rotations/sec
Shield Stats:
450 Health (+6 for every 5 Wis past 40)
10 Defense
On Equip:
+2 Speed
Max Duration: 20 Seconds
MP Cost: 90
Courageous Headpiece
Tier 2
A silver headpiece that has a bright orange design in its center, providing its wearer with pride.
Held Effect
+12 Defense in 1.5 Squares (+0.18 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect
Shields: 2 (180 degrees)
**Shield Speed:**0.8 rotations/sec
Shield Stats:
515 Health (+9 for every 5 Wis past 40)
12 Defense
On Equip:
+2 Speed
Max Duration: 24 Seconds
MP Cost: 100
Headpiece of Resilience
Tier 3
A silver headpiece with a large design in the center that shines with pride, providing a sense of honor to the one that wears it.
Held Effect
+15 Defense in 1.75 Squares (+0.22 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect
Shields: 2 (180 degrees)
Shield Speed: 1 rotation/sec
Shield Stats:
590 Health (+12 for every 5 Wis past 40)
14 Defense
On Equip:
+2 Speed
Max Duration: 24 Seconds
MP Cost: 110
Fame Bonus: 1%
Headpiece of Lost Memory
Tier 4
A golden headpiece with a magnificent black design within the center, whose origins lie with a soul that is said to have been trapped within its very structure.
Held Effect
+17 Defense in 2 Squares (+0.26 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect
Shields: 2 (180 degrees)
Shield Speed: 1.3 rotations/sec
Shield Stats:
640 Health (+15 for every 5 Wis past 40)
16 Defense
On Equip:
+3 Speed
Max Duration: 24 Seconds
MP Cost: 120
Fame Bonus: 2%
Headpiece of High Praise
Tier 5
A dazzling golden headpiece with a bright white design within, glowing with warmth and power that holds power beyond most others.
Held Effect
+19 Defense in 2.25 Squares (+0.3 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect
Shields: 3 (120 degrees)
Shield Speed: 1.7 rotations/sec
Shield Stats:
725 Health (+19 for every 5 Wis past 40)
18 Defense
On Equip:
+4 Speed
Max Duration: 28 Seconds
MP Cost: 130
Fame Bonus: 3%
Headpiece of Majesty
Tier 6
A most amazing headpiece with a bright and immaculate design made from the scales of Pyrr; surrounding it is mithril, the strongest and most desirable of all metals.
Held Effect
+20 Defense in 2.25 Squares (+0.35 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect
Shields: 3 (120 degrees)
Shield Speed: 2 rotations/sec
Shield Stats:
755 Health (+22 for every 5 Wis past 40)
18 Defense
On Equip:
+4 Speed
+2 Dexterity
Max Duration: 30 Seconds
MP Cost: 135
Fame Bonus: 4%
Splendorous Headpiece
Tier 7
A flawless headpiece of mithril that contains many scales of the illusive Ivory Wyvern. Due to its gloriously magnificent scales containing astounding magic, it is beyond compare.
Held Effect
+22 Defense in 2.4 Squares (+0.43 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect
Shields: 3 (120 degrees)
Shield Speed: 2.3 rotations/sec
Shield Stats:
840 Health (+25 for every 5 Wis past 40)
20 Defense
On Equip:
+5 Speed
+3 Dexterity
+2 Vitality
+2 Wisdom
Max Duration: 30 Seconds
MP Cost: 145
Fame Bonus: 5%
Abilities with their shields in order from Base Tier to Tier 7:
Shield Explanation:
(Sizes in this image do not reflect their size in-game.)
Shields will always start exactly 1 tile above you based on 0 degrees, at least for the first shield at later tiers. As more shields come into play, they will make either a straight line or a triangle, depending on the tier. They will make a direct circle around you until they are destroyed or disappear, and move based on the speed listed, based on rotations/second. Note: Shields are 1.2x the size of an 8x8 skin.
Untiered Abilities
Mark of the Warlord
Untiered
Filled with a blazing design of an insatiable flame, this black headpiece serves as a reminder of the atrocities of war.
Held Effect
+10 Attack in 1.5 Squares (+0.2 squares for every 6 Wis past 40)
Damaging to Self
Armor Broken to Self
Drain 10 MP/sec
Activated Effect
Shields: 1
Shield Speed: 1 rotation/sec
Shield fires projectiles at nearby enemies
Shield does not block projectiles
Damage: 180 - 220
Range: 4.15
Rate of Fire: 2 Shots/sec (+0.1 Shots/sec for every 5 Wis past 40)
Shot Speed: 14
Shots hit multiple targets
On Equip:
+5 Attack
+3 Dexterity
-3 Speed
Shield Duration: 20 Seconds
MP Cost: 130
Cooldown: 2s after shields disappear
Fame Bonus: 5%
Drops From: Archdemon Malphas and Abyss Idol Shaitan the Advisor
Titan’s Headpiece
Untiered
A bright and shining headpiece created by magical entities within a forbidden place; it is filled with types of magic that would not be seen elsewhere.
Held Effect
Slowed to Self
Dazed to Self
Damaging to Self
Armored to Self
+15 Defense in 3 Squares (+0.4 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect
Summons a large pillar which shields will circle
Shields: 4 (90 degrees)
Shield Speed: 0.1 rotations/sec
Shield Stats:
1225 Health (+42 for every 5 Wis past 40)
32 Defense
On Equip:
+7 Defense
-2 Dexterity
Max Duration: 15 Seconds
MP Cost: 150
Cooldown: 5s after shields disappear
Fame Bonus: 6%
Drop Location: Marble Colossus
Crusader’s Pendant
Untiered
Deus Vult! it says aloud, Deus Vult! bold and proud. This unusually designed headpiece comes from a time far in the future, bearing with it feelings of holy righteousness.
Held Effect
Speedy to Self
Berserk to Self
+15 Defense in 2.5 Squares (+0.3 squares for every 6 Wis past 40)
Sick to Self
Drain 10 MP/sec
Activated Effect
Teleport to Target
Armored for 2 Seconds
Dazed for 2 Seconds
Shields: 1
Shield follows cursor
Shield Effect:
Shield does not have health, and cannot be destroyed
Blocks all non-piercing shots for 3.5 seconds upon first hit, disappearing after 3.5 seconds
On Equip:
+40 Maximum HP
+3 Speed
Max Duration: 10 Seconds
MP Cost: 145
Cooldown: 3.5s after shields disappear
Fame Bonus: 6%
Drop Location: Stone Guardians
Mechanical Generator
Untiered
This headpiece was born into existence as Dr. Terrible’s mind was shattered by his corrupt experiments. Aside from being a source of light, its unique power lies in its magnificent armor capabilities.
Held Effect
Immune to Status Effects
Slowed to Self
Dazed to Self
+12 Wisdom in 2 Squares (+0.2 for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect
Shields negate pierce
Shield Stance: 2 tiles from user
Shields: 2 (180 degrees)
Shield Speed: 1.5 rotations/sec
Shield Stats:
710 Health (+15 for every 5 Wis past 40)
17 Defense
On Equip:
+35 Maximum MP
+6 Wisdom
+2 Vitality
Max Duration: 15 Seconds
MP Cost: 125
Cooldown: 2s after shields disappear
Fame Bonus: 5%
Drop Location: Horrific Creation
Headpiece of the Slime Lord
A vile and foul-smelling headpiece that comes from a dark place deep underground. It doesn’t do a very good job at protecting, but it sure leaves goop on the ground a lot.
Held Effect
Slowed to enemies in 2.4 Squares (+0.3 squares for every 8 Wis past 40)
Slowed to Self
Drain 10 MP/sec
Activated Effect
Shields: 1
Shield Speed: 0.5 rotations/sec
Shield does not block projectiles
Shield leaves behind a trail that damages enemies
Rate of Fire: 3 shots/sec
Damage: 80 - 90
Ignores target defense
Shots hit multiple targets
Duration: 1.5 Seconds
Shot Effect:
Slowed for 1.2 Seconds (+0.1 seconds for every 8 Wis past 40)
On Equip:
+4 Defense
-5 Speed
Max Duration: 15 Seconds
MP Cost: 140
Cooldown: 3s after shields disappear
Fame Bonus: 5%
Drop Location: Gulpord the Slime God
Abilities with their shields in order from top to bottom:
Mark of the Warlord:
This headpiece is meant to be a whole lot of offense rather than Defense. That’s why the Held effect not only grants Attack instead of Defense, but also has a “shield” that will not block projectiles but fire them back at enemies. It also grants exceptional offensive stats.
Titan’s Headpiece:
This headpiece is meant to be a stationary defense rather than one that follows you. Because of this, it can provide protection to other players besides yourself in a very beneficial way, since they do have the highest Health and Defense of all shields. It also lasts less time than tiered shields, and while it only gives 15 Defense for its Held Effect, it starts within 3 squares.
Crusader’s Pendant:
This headpiece is definitely very interesting. It combines offense and defense by utilizing both effects in an interesting way. The Held Effect gives Speedy and Berserk for the cost of also giving Sick, and its Activated Effect will block every shot with no consequence for 3.5 seconds before disappearing entirely. Even if it does not hit shots, if a single shot hits it, the timer will start. Its Held Effect also gives Defense in 2.5 squares, 0.25 squares higher than Tier 6 does.
Mechanical Generator:
This headpiece does something that no other headpiece will do for its Activated Effect: it negates pierce. This can be a big change in defending, though it comes with a drawback: the shields will be much farther out than the others, at twice the distance. This can be either beneficial or detrimental depending on how its used. It also gives Wisdom in its Held Effect radius rather than Defense, which can help other classes, and it makes you immune to any status effect while hindering your movement and firing speed.
Headpiece of the Slime Lord:
This headpiece was inspired by the idea by @Disisstupi, where rather than blocking shots or shooting projectiles at enemies, it leaves behind a trail much like the Slimes in the Toxic Sewers. It carries the effect of the Golden Slime, since the Brown Slime’s effect would do nothing to enemies. It’ll be hard to land every single one of the trail pieces on an enemy unless you perfectly circled them, so it doing too much damage isn’t an issue. It also swaps out a stat bonus on the Held Effect to instead give Slowed to any enemy that is nearby, making this more tactical.
Titan’s Headpiece Explanation:
(Sizes in this image do not reflect their size in-game.)
Upon using this Headpiece, it will spawn the pillar and the shields around the pillar at the same time. They will stand 1 tile away from the pillar at all times, and will only circle the pillar, nothing else. Once all of the shields are destroyed, the pillar will be as well, enabling the cooldown. (This is the only shield that is bigger than the others, at 1.5x the size. Pillar stays the same size as with Marble Seal.)
Mechanical Generator Explanation:
(Sizes in this image do not reflect their size in-game.)
Upon using the Mechanical Generator, both of the shields will spawn 2 tiles from the user rather than one. Because of this, there is much more open area between you and these two shields. Note: This also applies to the Sukuinishi No Okurimono, as they have the same stance.
Seinaru Senshi Set
Translates to “Holy Warrior” in Japanese
Seigi No Ha (正義の刃)
Set Tier
The fallen spirits of my brethren call to me and aid me in spirit. This blade is my eye.
Damage: 166 - 207
Range: 4.86
Shot Speed: 17
Rate of Fire: 100%
Ignores target defense
On Equip:
+3 Speed
Fame Bonus: 5%
Sukuinishi No Okurimono (救い主の贈り物)
Set Tier
The light above shines down on me in a call to arms. This gift is my hand.
Held Effect
Healing in 1.7 Squares (+0.15 Squares per 6 Wis past 40)
+15 Vitality in 1.7 Squares (+0.15 Squares per 6 Wis past 40)
Immune to Blind
Immune to Darkness
Drain 10 MP/sec
Activated Effect
Shields heal nearby allies
Shield Stance: 2 tiles from user
Shields: 2 (180 degrees)
Shield Speed: 5 rotations/sec
Shield Heal: 40 HP to nearest player every 1 Second
Shield Stats:
750 Health (+15 for every 5 Wis past 40)
20 Defense
On Equip:
+5 Wisdom
+5 Speed
Max Duration: 15 Seconds
MP Cost: 140
Cooldown: After shields disappear
Fame Bonus: 5%
Kami No Yoroi (神の鎧)
Set Tier
Where there was hesitation, there is now only purpose. Where there was sin, there is now only righteousness. This armor is my pure heart.
On Equip:
+16 Defense
+3 Speed
+7 Wisdom
Fame Bonus: 4%
Fukanen’na Ishi (不完全な石)
Set Tier
The truth of my beliefs shines true through this cracked yet golden stone. There is no perfection, and I have come to accept this. This ring is my peace of mind.
On Equip:
+50 Maximum HP
+8 Wisdom
+5 Defense
+5 Speed
Fame Bonus: 4%
Full Set Bonus:
+50 Maximum HP
+25 Maximum MP
+5 Attack
+2 Defense
+5 Speed
+10 Vitality
+5 Wisdom
Sukuinishi No Okurimono shield:
Seigi No Ha:
This katana boasts very high offensive powers and the ability to pierce armor, as well as slightly higher range, for a big downside: it does not pierce enemies. Because of this, it has a similar fate to the Crystal Wand, making it much better for singular targets.
Translates to “Righteous Blade” in Japanese
Sukuinishi No Okurimono:
This headpiece is much more focused on being priest-like than much else. It’s still able to defend, but its main focus is healing nearby allies. It also stands 2.5 tiles from the user, making it so that it’s more likely to heal allies than yourself as to prevent abuse. Its Held Effect also gives healing and Vitality to allies and yourself, and makes yourself immune to Blind and Darkness, which can be very helpful when they’re present.
Translates to “Savior’s Gift” in Japanese
Kami No Yoroi:
This leather armor is very interesting in what it does. It does not have as much Defense as higher tiered armors and gives no Dexterity, but gives a little bit of Speed and quite a high amount of Wisdom. This makes it viable for other classes while giving it a great use for the Samurai.
Translates to “Armor of Divinity” in Japanese
Fukanen’na Ishi:
This ring is a blessing for any class that needs Wisdom for their ability. Not only does it give great Defense, decent Health and even Speed, it gives 8 Wisdom. Even classes that do not necessarily benefit from Wisdom would find benefit in this ring, as the Speed mixed with the Defense and Health can prove to be very beneficial.
Translates to “Imperfect Stone” in Japanese
(I’m not skilled enough to make a 16x16 skin, so there isn’t one. If you can make one, that would be appreciated!)
Special Thanks:
Demaratus, for sparking the idea of having shields flash to indicate when they are going to disappear.
Ladoodee, for suggesting a new Tier 6 description as well as inspiring the crisper descriptions that the tiered headpieces have.
DarkDaemon, for talking about the Defense equivalent to the Knight, which inspired me to balance out the Defense values.
TannerLG, for suggesting the base Defense be changed to 25(despite being changed later) and for suggesting the decrease of Shield base health.
Wink, who pointed out the fact Shogun is a title rather than an actual fighter type.
MarchStar, for translating the ST set name for me, as well as a suggestion for the descriptions of the Seigi No Ha and Headpiece of Resilience and the new Seigi No Ha shot.
Atrapper, for suggesting to change it to a Leather class. (Along with the others who voted for it in the poll.)
Harryvvvvv, who inspired the shield reduction and removal of Shield Defense’s Wis mod.
DreadHerod, for the new Kami no Yoroi description and the new Mechanical Generator description.
Disisstupi, for giving the idea of the Headpiece of the Slime Lord.