The Sheol (Dungeon Item Preview): Warrior Set, Trickster Set, and Wizard Set (With Sprites + More)


#1

Welcome! This is a collection of new UT sets based on the dungeon I am working on. It is very close to being completed and I hope to release the 75+ page document once it is ready to be shown to you.

This is based off a linear endgame dungeon with 2 separate bosses and an ST set. I wont say the context of the bosses YET but they will be linked to the realmeye post once it is done and created. I have spent 6 months on this dungeon and the quality is getting to a high standard.

Corrupted Warrior Set (UT)

Sword of Malice

“A Ebonite Warblade containing dark energy, with a mind of its own, and able to swing with its own innate strength.”

Stats:

  • Damage: 235-260 (Average: 247.5)
  • Range: 3.5
  • Speed: 8 tiles/s

Innate Darkness: Deals damage based on your base attack. Equipment does not increase attack, however Weak has no effect while wielding.

  • Fame Bonus: 5%
  • Feed Power: 900

Drops From:

  • ???

More info

An unusual sword. While having damage similar to an Acclaim, it goes off your base attack, and ignores equipment. However, attack bonuses from Buffs still work with this sword, such as Tinctures, Effusions, Damaging and the Ebon Hood. Having an effective immunity to Weak is also nice.

Ebon Hood

“A dark headpiece that corrodes the wearer with blackened hatred and despair, sapping the energy of those nearby.”

Stats:

  • MP Cost: 90
  • Party Effect: Within 4 sqrs
  • Berserk for 6 seconds
  • Weakens enemies within 4 sqrs for 3 seconds
  • +3 ATT per enemy weakened for 6 seconds (+30 max)
  • Weak on self if no enemy is weakened for 3 seconds
  • Cooldown: 7 seconds
  • Fame Bonus: 5%
  • Feed Power: 900

On Equip:

  • +6 DEF
    +40 Max HP

Drops From:

  • ???

More info

A damage based helmet sacrificing defense for pure power. Best used around groups of enemies to greatly enhance your own power and become a wrecking ball.

Lightless Garb

“Garments worn by [REDACTED]'s Elite Guardsmen. They aren’t protective and do not fit well, but their lightweight form allows for quick movement.”

On Equip:

  • +10 DEF
  • +8 SPD
  • +6 DEX

Fame Bonus: 5%
Feed Power: 900

Drops From:

  • ???

More info

A speedy armor, with little defense and a nifty dexterity bonus. It is a great armor for rushing, but the sacrifice in defense will hurt. This was painful to sprite and look right, but I feel like I got the whole exposed chest part working in an 8x8 fashion.

Ring of Styx

“A fragment of pure darkness contained within the horns of a Stygian Demon.”

On Equip:

  • +110 Maximum HP
  • +6 DEX
  • +6 DEF

Fame Bonus: 5%
Feed Power: 600

Drops From:

  • ???

More info

A defensive ring to cover the armor’s flaws while giving a further dexterity boost.

Soulless Acolyte Trickster Set (ST)

Horn of the Shapeshifter

“Despite coming from a shapeshifting creature, the horn is extremely dense. An otherworldly essence surrounds it.”

Stats:

  • Damage: 200-255 (Average: 227.5)
  • Range: 4.8
  • Speed: 20 tiles/s
  • Amplitude: 0.25
  • Frequency: 0.6
  • Rate of Fire: 60%
  • Multihits
  • Fame Bonus: 5%
  • Feed Power: 750

Drops From:

  • Throne Guards

More info

A fast moving dagger that hits nearly at the damage of a high tier sword, but with a shorter range and a reduced rate of fire to balance it out. It also multihits to make it less like Toxin Tooth. Ew.

Shattered Prism

“[REDACTED]'s energy has cursed this crystal to never be fused together. Whoever attempts to re-fuse the crystal splits with their own souls”

Stats:

  • MP cost: 100
  • Teleport To Target
  • Soul Split: Separates your soul from your body. Your soul is invincible and can walk freely, but your own body is vulnerable and unable to move or attack.
  • Your body will teleport to your soul 4 seconds after use, and will act normally again
  • (Or if ability button is pressed again/ability is swapped out)
  • Stunned & Exposed for 4 seconds on self
  • Cooldown: 3 seconds after your body returns to your soul
  • MP cost: 100
    (Currently not possible in flash. Unity could be a consideration though)

Fame Bonus: 5%
Feed Power: 750

Drops From:

  • Lady Ira

More info

An extremely unique prism. It can be used to get past areas that would usually be extremely dangerous, at the cost of leaving your vulnerable body where you used the ability. You don’t have too much time until your body returns, so you should hope that your ability ends in a good spot or else it may backfire and get your body caught in an extremely dangerous area. You can also manually end your ability, removing your buffs/debuffs but making you vulnerable again.

Note that the stunned debuff here cannot be purified. It would be a special kind of debuff considered a buff for the sake of puris.

And I fully am aware of the prism suggested a couple months ago with a very similar effect. HOWEVER I posted this concept on the ROTMG Ideas Discord a few weeks before. I am not stealing any ideas here.

Solskin Battle Armor

“The armor was created by demon slaves as battle armor for [REDACTED]s most prestigious guards. The wings are merely an imitation.”

On Equip:

  • +9 DEF
  • +10 SPD
  • +6 ATT
  • -3 DEX

Fame Bonus: 5%
Feed Power: 750

Drops From:

  • Phlegethian Brawler, Phlegethian Hunter, Guardian of [REDACTED], Cocyti Archmage

More info

The armor is quite simple. This armor is based on pure speed. It does also have a fair attack bonus but with the downside of reduced dexterity. This armor is most comparable to Beehemoth armor, however has a -8 def difference, making this a risky rushing armor. This armor could also be a good armor for other classes, not just limited to trickster; looking at Rogue and Ninja especially.

The Horned Crown

“On closer inspection, this is not a crown, but a horrific mouth! It attempts to bite if it senses something above it.”

On Equip:

  • +80 Maximum HP
  • +4 DEF
  • +11 ATT
  • -6 DEX

Fame Bonus: 5%
Feed Power: 500

Drops From:

  • ???

More info

At first the “ring” seems overpowered. It has a massive +11 attack bonus, and +4 def and 80 hp, which would be overpowered for a ring. Then it has -6 dex. If anything it is most similar to a more attack centric Ring of the Pyramid. If the dexterity loss is worth the high attack increase, then use this ring. Best on classes with a high dexterity and low attack. It is also needed for the powerful set bonuses acquired by this ring.

Set Bonuses

2 pieces: +50 HP, +3 DEF
3 pieces: +80 MP, +5 ATT, +5 SPD
4 pieces: +40 HP, +40 MP, +12 ATT, -5 DEX
Total set bonuses: +90 HP, +120 MP, +17 ATT, +3 DEF, -5 DEX

Total Bonuses: +170 HP, +120 MP, +18 DEF, +36 ATT, +15 SPD -14 DEX
Trickster stats at 8/8: 890 HP, 372 MP, 101 ATT, 43 DEF, 90 SPD, 61 DEX

Molten Magus Wizard Set (UT)

Soulfyre Staff

“The Staff of Ira, able to project the user’s soul into a living flame stream.”

Stats:

  • Shots: 3
  • Damage: 25-35 (Average: 30)
  • Range: 5.6
  • Arc Gap: 8
  • Amplitude: 0.21
  • Frequency: 1
  • Speed: 12 tiles/s
  • Rate of Fire: 300%
  • Multihits
  • Ignores Armor
  • Fame Bonus: 5%
  • Feed Power: 900

Drops From:

  • Lady Ira

More info

A staff that acts as a flamethrower. The weapon only has a short range of 5.6 and a true range of 3.56 to balance out its sheer strength. Also named after an old friend of mine (Soulfyre).

Molten Fissure Spell

“A torched tablet coated in illuminant arcana, containing the power to split the very earth and call out its raging mantle.”

Stats:

  • “Summons a molten fissure lasting 5 seconds”
  • “Shoots 4 molten projectiles every 0.4s towards the nearest enemy”
  • Shots: 4
  • Damage: 165-195
  • Range: 8
  • Arc Gap: 236
  • MP Cost: 160
  • Fame Bonus: 5%
  • Feed Power: 900

On Equip:

  • +5 ATT

Drops From:

  • Lady Ira

More info

This staff acts as a Turret, firing shots towards the closest enemy with 2 shots going straight at the enemy, and 2 more shots going in other directions for additional damage to other targets.

Fallen Angel’s Robe

“A centuries old robe of torture and betrayal. Wearing this makes you feel hunted… but also the hunter. Try not to hurt yourself.”

On Equip:

  • +12 DEF
  • +12 ATT
  • -100 Maximum MP
  • -10 WIS

Fame Bonus: 5%
Feed Power: 900

Drops From:

  • Lady Ira

More info

A risky robe, sacrificing your ability power for a great increase in Attack. Best seen on Wizards due to not needing the wisdom.

Circlet of Dancing Flames

“The circlet singes flesh on contact requiring special protection to wear, let alone utilise its warding abilities.”

On Equip:

  • +9 DEF
  • +110 Maximum HP

Fame Bonus: 5%
Feed Power: 900

Drops From:

  • Lady Ira

More info

Tank Ring. That is all. This ring is coveted for extreme defensive strength comparable to that of a Ring of Decades.

Ira’s Pendant (Secondary Ring UT)

“A pendant enchanted with holy magic. It is unknown how this power was contained in such a dark realm.”

On Equip:

  • +110 Maximum MP
  • +4 Dexterity
  • +6 Wisdom
  • +4 Attack

Fame Bonus: 6%
Feed Power: 1100

Drops From:

  • Lady Ira

More info

Only obtainable by sparing Lady Ira. Provides a good amount of Mana and Wisdom, and a very strong DPS bonus. Perfect for classes such as Assassin and Paladin which can benefit from both.

And we’re done? Or… are we?

I haven’t revealed the last few items yet which can be obtained from the dungeon. THAT will be revealed once I post the Dungeon document on Realmeye which I have worked my butt off for over half a year now. All I can leave for that is the Description.

As for now, I would seriously appreciate feedback on this. I have not shown off these in many places and I’m sure there is something that can be improved in every item to make it better and more fitting to realm. Just remember: These items are meant for Endgame, and have been balanced as such.


------ has fallen. The once great and holy ----, corrupted by forbidden magic, manipulated and defiled. His soul passed on to the realm of —. A portal bursts out beneath you. Peering into the portal you see a ravaged dimension that seems to have been pieced together rather than naturally formed. Tortured creatures roam what was once a wonderland. Welcome to the Demonic Realms of the Underworld.

Difficulty: Endgame, slightly easier than Lost Halls. Bosses may be similar to Cult/MBC in difficulty.


See you then.


#2

Too many “this’ ”, might I suggest

A fragment of purest [whatever this is themed on], possessing only a fraction of its true power


#3

Sounds like a cloak, how about

A dark headpiece that exudes hatred and despair, sapping the energy of those nearby


#4

How about allows for quick movement


#5

[whatevers] foul energy has split the crystal, it can be only be put back together at the cost of a living soul


#6

Too many “this’ ”, might I suggest

A fragment of purest [whatever this is themed on], possessing only a fraction of its true power

Yes that’s a good idea. I see where you are coming from. I’ll change it accordingly.


#7

More like a less defensive apiary Armor. Might I suggest 13 def, 7 spd, 6 atk -4 dex


#8

Hmm? Wasn’t sure how to write “this” in plural >_>


#9

If you don’t mind, can you reply in one big post rather than a cluster of small posts? Thanks.


#10

How about giving it a proc to match description? Something like if enemy is x tiles away, inflicts bleeding for 4 sec, cooldown 6 sec at the cost of some atk.


#11

image https://i.imgur.com/JciwcUX.png
No comment


#12

How about giving it a proc to match description? Something like if enemy is x tiles away, inflicts bleeding for 4 sec, cooldown 6 sec at the cost of some atk.

Seems like an okay idea, but I believe that not all rings should rely on a proc. Its a fine idea to keep it simple if the stats are passable.

Sounds like a cloak, how about
A dark headpiece that exudes hatred and despair, sapping the energy of those nearby

I changed it to something similar to make the description not look similar to that of a cloak.

More like a less defensive apiary Armor. Might I suggest 13 def, 7 spd, 6 atk -4 dex

The reduction in stats is made up by giving defense back after two pieces of the set. I think it will stay.

How about allows for quick movement

It works, thanks for fixing that for me.

[whatevers] foul energy has split the crystal, it can be only be put back together at the cost of a living soul

The description has significance to the dungeon as a whole. Since I cant really talk about that, the current description seems good enough for now.


#13

I see the similarity when looking at them side by side. The sprites aren’t final, I might end up changing them around every so often. Guess I made it too similar to that sprite, but you could still tell the difference.


#14

Great ideas right here, and overall balanced, except for one item, the dagger, that thing hits almost as hard as cdirk ontop of piercing, needs a nerf or outclasses everything.


#15

These look really cool - and an underworld themed dungeon sounds fantastic! I shall definitely be looking out for it with some more in-depth comments! :smiley:

edit: one thing I might add, now that I’ve noticed it, is that ‘beshrewn’ in the prism’s description might not be the best word to use? Although it does technically make sense, the more commonly recognised (early modern) meaning might imply a far more casual form of curse - something like a jokey expletive. And of course, it preserves the root noun ‘shrew’ (or, again in the early modern idiom, a nagging woman) - which is perhaps not the most dignified suggestion? I’m quite probably overthinking this, for which I offer my apologies… but maybe something like ‘cursed’ or ‘blasted’ could work instead?


#16

You have a point. I’ll change it to curse for now.

I lowered its fire rate to balance it closer to that of Foul/Stinger, should be 10% less DPS bring it on par to foul at 0 def, but better vs high def enemies while still making it practical to use T12 due to the increased range.


#17

proc with full set? would enhance the dps aspect, and be similiar to my first idea, fitting in lore wise without having the ring “rely” on a proc ;3


#18

I have made changes to the suggestion:

The Robe received a resprite, hopefully not too similar to anything else now.
The dagger sprite is brigher and clearer to see and has gotten a touch-up
I updated the descriptions for the Ring of Discord (Now Ring of Styx), and Ira’s Pendant as well as the suggestion for the Ebon Hood