The Shogun (Community-Built Class)


#1

shogun

The Shogun

This class is based on the poll taken in this thread.

Default Skin:
default

Alternate Skin: Futuristic Atrocity
alt

Uses:

  • Katanas
  • Headpieces*
  • Heavy Armors

Starting Equipment:

  • Rusty Katana
  • Protective Headpiece
  • Empty Armor Slot
  • Empty Ring Slot

Stats:

Initial Stats Gain Per Level Average at 20 Base Stat Cap
Hit Points 200 20-30 675 770
Magic Points 100 2-8 195 252
Attack 12 1-2 41 60
Defense 0 0 0 25
Speed 12 0-2 31 55
Dexterity 10 0-2 29 50
Vitality 15 1-2 39 75
Wisdom 15 1-2 39 75

Tiered Abilities:

Headpieces, when key is pressed, will generate decoys that will take in damage for you until they are killed. They are called “shields”, and stand 1 tile away from you at all times. They will spin around you at the speed listed. At the same time, the Held Effect of this class will provide a Defense bonus to anyone in range. Both the Key Held effect and the regular effect will activate at once, though the activated effect cannot be activated until all shields disappear or are killed.

Protective Headpiece
Protective Headpiece, Tier 0

A bronze headpiece with a decorative red design in the center.

When Key Held:
+7 Defense in 1 Square (+0.1 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect:
Shields: 2 (180 degrees)
Shield Speed: 0.3 rotations/sec
Shield Stats:
500 Health (+4 for every 5 Wis past 40)
10 Defense (+1 for every 5 Wis past 40)
Max Duration: 20 Seconds
On Equip:
+1 Speed
MP Cost: 80
Cooldown: Until shields disappear

Valiant Headpiece
Valiant Headpiece, Tier 1

A much more sophisticated headpiece of bronze with a decorative blue design in the center.

When Key Held:
+9 Defense in 1.25 Squares (+0.14 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect:
Shields: 2 (180 degrees)
Shield Speed: 0.5 rotations/sec
Shield Stats:
565 Health (+6 for every 5 Wis past 40)
12 Defense (+1 for every 5 Wis past 40)
Max Duration: 20 Seconds
On Equip:
+2 Speed
MP Cost: 90
Cooldown: Until shields disappear

Courageous Headpiece
Courageous Headpiece, Tier 2

A silver headpiece that has a bright orange design in the center, providing its wearer with pride.

When Key Held:
+12 Defense in 1.5 Squares (+0.18 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect:
Shields: 3 (120 degrees)
Shield Speed: 0.8 rotations/sec
Shield Stats:
640 Health (+9 for every 5 Wis past 40)
15 Defense (+2 for every 8 Wis past 40)
Max Duration: 24 Seconds
On Equip:
+2 Speed
MP Cost: 100
Cooldown: Until shields disappear

Headpiece of Resilience
Headpiece of Resilience, Tier 3

A silver headpiece with a large design in the center that shines with pride, providing a sense of justice to the one that wears it.

When Key Held:
+15 Defense in 1.75 Squares (+0.22 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect:
Shields: 3 (120 degrees)
Shield Speed: 1 rotation/sec
Shield Stats:
700 Health (+12 for every 5 Wis past 40)
18 Defense (+2 for every 5 Wis past 40)
Max Duration: 24 Seconds
On Equip:
+2 Speed
MP Cost: 110
Cooldown: Until shields disappear
Fame Bonus: 1%

Headpiece of Lost Memory
Headpiece of Lost Memory, Tier 4

A golden headpiece with a magnificent black design within the center, whose origins lie with a soul who is said to have been trapped within its very structure.

When Key Held:
+17 Defense in 2 Squares (+0.26 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect:
Shields: 3 (120 degrees)
Shield Speed: 1.3 rotations/sec
Shield Stats:
770 Health (+15 for every 5 Wis past 40)
20 Defense (+3 for every 8 Wis past 40)
Max Duration: 24 Seconds
On Equip:
+3 Speed
MP Cost: 120
Cooldown: Until shields disappear
Fame Bonus: 2%

Headpiece of High Praise
Headpiece of High Praise, Tier 5

A dazzling golden headpiece with a bright white design within, glowing with warmth and power that holds power beyond most others.

When Key Held:
+19 Defense in 2.25 Squares (+0.3 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect:
Shields: 4 (90 degrees)
Shield Speed: 1.7 rotations/sec
Shield Stats:
845 Health (+19 for every 5 Wis past 40)
22 Defense (+3 for every 5 Wis past 40)
Max Duration: 28 Seconds
On Equip:
+4 Speed
MP Cost: 130
Cooldown: Until shields disappear
Fame Bonus: 3%

Headpiece of Majesty
Headpiece of Majesty, Tier 6

A most amazing headpiece with a bright and immaculate design made from the scales of Pyrr; surrounding it is mithril, the strongest and most desirable of all metals.

When Key Held:
+20 Defense in 2.25 Squares (+0.35 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect:
Shields: 4 (90 degrees)
Shield Speed: 2 rotations/sec
Shield Stats:
900 Health (+22 for every 5 Wis past 40)
22 Defense (+3 for every 4 Wis past 40)
Max Duration: 30 Seconds
On Equip:
+4 Speed
+2 Dexterity
MP Cost: 135
Cooldown: Until shields disappear
Fame Bonus: 4%

Splendrous Headpiece
Splendorous Headpiece, Tier 7

A flawless headpiece of mithril that contains many scales of the illusive Ivory Wyvern. Due to its gloriously magnificent scales containing astounding magic, it is beyond compare.

When Key Held:
+22 Defense in 2.4 Squares (+0.43 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect:
Shields: 4 (90 degrees)
Shield Speed: 2.3 rotations/sec
Shield Stats:
965 Health (+25 for every 5 Wis past 40)
24 Defense (+4 for every 6 Wis past 40)
Max Duration: 30 Seconds
On Equip:
+5 Speed
+3 Dexterity
+2 Vitality
+2 Wisdom
MP Cost: 145
Cooldown: Until shields disappear
Fame Bonus: 5%

Untiered Abilities:

Mark of the Warlord
Mark of the Warlord

Filled with a blazing design of an insatiable flame, this black headpiece serves as a reminder of the atrocities of war.

When Key Held:
+10 Attack in 1.5 Squares (+0.2 squares for every 6 Wis past 40)
Berserk to Self
Armor Broken to Self
Drain 10 MP/sec
Activated Effect:
Shields: 1
Shield Speed: 1 rotation/sec
Shield fires projectiles at nearby enemies
Shield does not block projectiles
Damage: 200 - 250
Range: 4.75
Rate of Fire: 2 Shots/sec
Shots hit multiple targets
Shield Duration: 15 Seconds
On Equip:
+5 Attack
+3 Dexterity
-3 Speed
MP Cost: 135
Cooldoown: Until shield disappears
Fame Bonus: 5%

white_bag Archdemon Malphas; Abyss Idol

Titan's Headpiece
Titan’s Headpiece

A bright and shining headpiece created by magical entities within a forbidden place. It is filled with types of magic that would not be seen elsewhere.

When Key Held:
Slowed to Self
Dazed to Self
Damaging to Self
Armored to Self
Healing in 3 Squares (+0.4 squares for every 6 Wis past 40)
+15 Defense in 3 Squares (+0.4 squares for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect:
Summons a large pillar which shields will circle
Shields: 5 (60 degrees)
Shield Speed: 0.1 rotations/sec
Shield Stats:
1200 Health (+42 for every 5 Wis past 40)
40 Defense (+5 for every 5 Wis past 40)
Max Duration: 10 Seconds
On Equip:
+7 Defense
-2 Dexterity
MP Cost: 150
Cooldown: 5 seconds after Shields disappear
Fame Bonus: 6%

white_bag Marble Colossus

Crusader's Pendant
Crusader’s Pendant

Deus Vult! it says aloud, Deus Vult! bold and proud. This unusually designed headpiece comes from a time far in the future, bearing with it feelings of holy rightousness.

When Key Held:
Speedy to Self
Berserk to Self
+15 Defense in 2.5 Squares (+0.3 squares for every 6 Wis past 40)
Sick to Self
Drain 10 MP/sec
Activated Effect:
Effect on Self:
Teleport to Target
Armored for 2 Seconds
Dazed for 2 Seconds
Enemy Effect:
Stunned for 1.5 Seconds in 1.5 Squares after teleport
Shields: 1
Shield does not block projectiles
Shield follows cursor
Shield Effect:
Heal nearest player for 100 HP every 2 Seconds
+15 Defense to nearest player for 2 Seconds every 5 Seconds
Inflicts Stunned for 0.4 Seconds to nearest enemy every 2 Seconds
Shield Duration: 10 Seconds
On Equip:
+40 Maximum HP
+3 Speed
MP Cost: 145
Cooldown: 3 Seconds after Shield disappears
Fame Bonus: 6%

white_bag Stone Guardians

Mechanical Generator
Mechanical Generator

A constructed headpiece made by the wicked Dr. Terrible. Aside from being a source of light, its power lies in its magnificent armor capabilities.

When Key Held:
Immune to Status Effects
Slowed to Self
Dazed to Self
+12 Wisdom in 2 Squares (+0.2 for every 6 Wis past 40)
Drain 10 MP/sec
Activated Effect:
Shields negate pierce
Shields are not affected by armor pierce
Shield Stance: 2 tiles from user
Shields: 2 (180 degrees)
Shield Speed: 1.5 rotations/sec
Shield Stats:
750 Health (+15 for every 5 Wis past 40)
17 Defense (+2 for every 5 Wis past 40)
Max Duration: 15 Seconds
On Equip:
+50 Maximum MP
+5 Wisdom
MP Cost: 125
Cooldown: 2 seconds after Shields disappear
Fame Bonus: 6%
Drop Location:

white_bag Horrific Creation

Holy Warrior Set

Holy Warrior ST Set

Seigi No Ha (æ­ŁçŸ©ăźćˆƒ; Righteous Blade)

The fallen spirits of my comrades call to me and aid me in spirit. This blade is my eye.

Damage: 172 - 219
Range: 5.01
Shot Speed: 17
Rate of Fire: 99%
Ignores target defense
On Equip:
+3 Speed
Fame Bonus: 5%

Sukuinushi No Okurimono (æ•‘ă„äž»ăźèŽˆă‚Šç‰©; Savior’s Gift)

The light above shines down on me in a call to arms. This gift is my hand.

When Key Held:
Healing in 1.7 Squares (+0.15 Squares per 6 Wis past 40)
+15 Vitality in 1.7 Squares (+0.15 Squares per 6 Wis past 40)
Immune to Blind
Immune to Darkness
Drain 10 MP/sec
Activated Effect:
Shields heal nearby allies
Shield Stance: 2.5 tiles from user
Shields: 2 (180 degrees)
Shield Speed: 5 rotations/sec
Shield Heal: 40 HP to nearest player every 1 Second
Shield Stats:
750 Health (+15 for every 5 Wis past 40)
20 Defense (+2 for every 4 Wis past 40)
Max Duration: 15 Seconds
On Equip:
+5 Wisdom
+5 Speed
MP Cost: 140
Cooldown: 3 seconds after Shields disappear
Fame Bonus: 5%

Kami No Yoroi (焞た鎧; Armor of Divinity)

The teachings of my true leader flow into me, guiding me through the darkness. This armor is my pure heart.

On Equip:
+19 Defense
+3 Speed
+8 Wisdom
Fame Bonus: 4%

Fukanzen’na Ishi (侍漌慹ăȘ石; Imperfect Stone)

The truth of my beliefs shines true through this cracked yet golden stone. This ring is my peace of mind.

On Equip:
+50 Maximum HP
+7 Wisdom
+6 Defense
+5 Dexterity
+4 Speed
Fame Bonus: 4%

When full set is equipped:
+50 Maximum HP
+25 Maximum MP
+5 Attack
+5 Defense
+5 Speed
+10 Vitality
+5 Wisdom


Edit #1: Version 1.1: Mechanical Generator

  • Added Mechanical Generator as a new UT.

Edit #2: Version 1.2: Holy Warrior Update

  • Added the Holy Warrior ST Set, which includes Seigi No Ha, Sukuinushi No Okurimono, Kami No Yoroi, and Fukanzen’na Ishi.

Edit #3: Version 2.0: Rebalances

Stats:

  • Maximum Defense: 30 -> 25
  • Maximum Speed: 50 -> 55
  • Starting Speed: 7 -> 12

Abilities:

Changes:
(All but the UT Headpieces have a change to their description.)

  • Protective Headpiece
    Defense Bonus: 10 -> 7
  • Valiant Headpiece
    Defense Bonus: 12 -> 9
  • Courageous Headpiece
    Defense Bonus: 15 -> 12
  • Headpiece of Resilience
    Defense Bonus: 18 -> 15
  • Headpiece of Lost Memory
    Defense Bonus: 20 -> 17
  • Headpiece of High Praise
    Defense Bonus: 22 -> 19
  • Headpiece of Majesty
    Defense Bonus: 22 -> 20
  • Mark of the Warlord
    Fame Bonus: 6% -> 5%
  • Titan’s Headpiece
    Shield Health: 1000 -> 1200

Additions:

  • Splendrous Headpiece Tier 7 Splendorous Headpiece
  • Headpiece of Majesty Tier 6 Headpiece of Majesty redesign

Edit #4:


Producer’s Letter - What’s coming next to the Realm of the Mad God?
#2

Nice class! Initially, I was skeptical that giving a class heavy armor and a katana would be way too overpowered because of the range, damage, and tankiness. However, you got the stats to work out so that the Shogun does ~600 less damage than a knight, which seems pretty balanced based on the aforementioned benefits.

The ability is awesome, too. But, regarding piercing shots, how are those handled? I’d assume they would penetrate the shield and (most likely) hit the player, unless they’re shot at an odd angle. Another issue I have with these shields is that they’re kind of uncertain (like the oreo). How would you know that their duration is ending? Perhaps they could flicker a few times before disappearing?


#3

Piercing shots still hurt the shields and pierce through them too, so they’re still a threat. As for the shields going away, I’d have them flash like portals and bags do, to signify them disappearing.

Thanks for giving it a view, by the way!


#4

really love this idea, I have only 2 complaints.

  1. descriptions could use some work, specifically the t5 and the t6.

a little odd wording here. maybe have "It’s defensive capabilities are unquonquerable (don’t know if I spelled that right) by nearly all other headpieces.

Rather than saying it has a bright and immaculate design, say something like, "A most amazing headpiece with a bright and immaculate design made from (insert super valuable red substance such as pyre’s scales or something), surrounded by mithril, the strongest and most desirable of all metals. A warm hum flows throughout it.

this is my take, feel free to ignore these or take something from them.

  1. Sprite not 8x8 REEEEEEEEEEEEEEEE

#5

Sprites should be maximum 8x8. 6x6 and 7x7 are seen in a lot of places. The description suggestions are actually nice, though, so I may use them. Thanks!


#6

oof forgot one thing. the t6 design should not be 8 high and 7 wide while everything else is 7x7. all other tiered abilities (except stars) follow the same basic pattern while just changing the colors. helms are another exception, but they stay the same size while just adding an extra out crop. I think you can add extra stuff in the middle for more freedom with the design, but don’t increase the size of it completely.


#7

I changed the designs on the inside of the UTs to make them unique in that aspect, and changed the shape of the Tier 6 a bit to make it unique as well. I don’t try and follow that same principle all others do, so I went with it again, and went for something that makes it look cool while not making them super complicated.


#8

I wasn’t completely against it, and I completely understand if you want to add uniqueness, I was just pointing out the trend that the other abilities followed. I would just like the abilities to remain consistent, but it’s not the end all be all. but, then again, ninja stars already ruined it so meh.:man_shrugging:


#9

unconquerable


#10

oof knew I did something wrong there


#11

I really like the Crusader’s Pendant. Permanent warrior buff in exchange for not being able to heal at all. Very risk/reward.


#12

I have a question. what do the shields look like? can you make a sprite for each tier? if yes thank you. if not, at least describe their appearance, because I am invisioning them sort of like a knight’s shield shot.


#13

The default skin looks like he ripped it off of a bear, and the backside is a little bland. Just pointing some things out


#14

Sorry, I’ve been soloing a Shatters for the past 2 1/2 hours. (It’s a Priest, shut up.)

For the Shields, I’d more imagine them being pillars of sorts, to match the theme of the times the Shogun appeared in. This excludes the UTs.

  • Warlord would be a fire spirit that crackles as it fires.
  • Titan would be a similar concept to the Marble Seal’s Pillar for the Pillar, while the Shields would be lodestones of sorts.
  • Crusader would be a spirit holding a banner with a large red cross on it. There’d be a rare chance for it to also say “Deus Vult!” related things, such as
 “We will take Jerusalem!”.

As for the default skin, I didn’t want that to be over-the-top. It’s a default skin, and I’d much rather make really cool skins as alternates, not the main one.


#15

" the shogun " wow red alert 3 intensifies********


#16

???

I just mainly used “Shogun” because they wear a lot of armor and are based around similar culture to what the Ninja is from. The “Shogun” is presented a lot, but I have an entirely different take on it than others.


#17

shogun is something in red alert 3 tho, but its a good name for a katana class, because in red alert 3, it is japan, and japan uses katanas


#18

Oh.

Had no idea. xD


#19

well atleast its a good name :stuck_out_tongue:


#21

Very well thought out, balanced and innovative class.

I personally think it’s a tiny bit on the OP side, as it fits the current armor break, armor pierce heavy meta far better than Knight, prot priest or Jugg warrior. Even with lower DPS than a knight, you have a heavy armor class that can maintain 76 defense with an HP ring, acrop and a decent mp heal pet, additional range from a katana, and an active effect perfected suited to the current meta. On top of that, you boost the defense of others as well.

One thing I really dislike about ninja is that the mp cost of the held effect is trivialized by a pet. It might as well not be there. This effect is more powerful than speedy. Have you thought about making the player unable to regenerate mana (from either Wis or their pet) when their ability is held down?