Crest of the Titan
Not sure how far away the totems rotate around the pillar, so depending on the distance the activated effect should be balanced with these stats. However, even if shots hit only two of the totems, they still have enough total HP to surpass a T6 while also having double the def. (1,440 UT vs 1,285 T6)
With this much bulkiness, having 5 less seconds than a T6 somewhat defeats the purpose of the effect. I like the shortened duration and higher MP cost, it lessens the amount of stuff that could be on your screen, so I’d suggest reducing both the totem health and the MP cost to work around that.
Here are some values that could work with the shorter duration without making the totems too weak and cheap to use, although you’d probably have to play around with it for something solid.
Totem HP: 550 (+15 for every 5 Wisdom past 40)
MP Cost: 120
The 18 def boost and 5 def bonus is fine, but I think the speed bonus should be decreased to -5 from -2. I recall the tiered Crests had a speed bonus which wouldn’t have been a noticeable difference, so having -5 speed instead could make this noticeable. (Also maintains the difference in speed before the speed bonus was removed from the tiered Crests)
I’d also suggest reducing the dex bonus to -5 for the same reason while increasing the dex boost to -10 to make up for this. This will result in the item having 2 more total dex, but I think that’s fair considering that the item will have 3 less dex whenever the held effect isn’t active.
The fame bonus, drop location, and bag type seems fine to me. I noticed that the UTs are missing feed power though, so you may want to consider including that.
Memento of the Warlord
It’s not explicitly stated, but because there is no health value I’ll assume it is indestructible and does not block any projectiles
I’ll compare this to a poison due to it functioning similar to one. (armor pierce + damage over time)
On its own, it’s expensive and unreliable versus moving targets. It would only make a notable difference if it were attacking a stationary/paralyzed target to guarantee damage, but I think
@JohnMH
This is where I left off when I expected to review it in a couple days. Dunno if these two are even done, I didn’t look at it since. I don’t remember exactly, but I’m guessing your opinion of the current state of RotMG had some influence on me suddenly not caring, or losing hope for the game, which in turn directly affected my care for the forums. Sorry for not providing a complete review, but I don’t think I want anything to do with the game anymore.
For forumers:
Only reason I’m saying this right now is because I remembered I said I would do this, then didn’t. That’s not like me, I don’t like empty promises.
If there is anything else I said I would do here on the forums, and hadn’t, then I’ll probably return to clear it up. Otherwise consider this my farewell. RotMG is no longer a game I love, whether it is because of where it is at now or because of me maturing, I don’t know, but I do know I can’t play or talk about it like I used to sadly.