New class idea: Spirit Fighter
Default Sprite:
Skin Idea: Dark Spirit Lord
Description: Spirit fighter is a class that uses a dagger, spirit charms, leather armor and a ring. His use of control over spirits can make him a powerful fighter but he has limits that can easily be reached, leaving him vulnerable.
To unlock get: Level 20 with Assassin and Level 20 with Trickster.
Stats (Level 1):
125 HP
150 MP
10 ATT
0 DEF
10 SPD
12 DEX
15 VIT
15 WIS
Stats (Average Level 20):
600 HP
225 MP
40 ATT
0 DEF
45 DEX
45 SPD
22 VIT
30 WIS
Stats (Max 8/8)
650 HP
300 MP
60 ATT
25 DEF
50 DEX
75 SPD
50 VIT
80 WIS
Ability:
The Spirit Charm
T0
- The Charm of Basic Spirit Control
- Description: A charm given to all new spirit fighters, it’s basic components only allow the user to use the most basic of spirits, however it can be very powerful if used correctly.
- MP COST: 85
- Effect: Spawns 3 Spirits (Lasts 3 seconds each, spirits will home in on the closest enemy and explode on them, each spirit will deal 350 armor piercing damage. Each spirit will always have half your defense. The spirits spawned by this charm will also have 200 HP each, spirits can be damaged by enemies if a spirit were to die before it’s time is over you will take 10% of your current hp for every spirit that dies.)
T6
- The Zen Spirit Charm
- Description: A charm created by the High Monks in the mountains, it’s amazing abilities allow the user to have complete and harmonic control over the resting spirits from the other worldly dimension.
- MP COST: 140
- Effect: (This is what is known as a swarm charm there are 2 but i’m too lazy to make the other sprite and put it here but the name will be the restless army charm). The charm will summon 7 spirits at your disposal lasting for 4 seconds each, they will target enemies and attack them with a shot that does 100 damage each ( of which travel at a speed of 10 tiles/second) they have approx 120% Rate of Fire, 60 dex, 500 HP, 50 ATT, 35 SPD NO VIT NO WIS. These shots will pierce through enemies, in addition as this is a swarm charm if a spirit dies before it’s time is up you will take no damage.
- Cooldown: 6 seconds
- Stats: +2 VIT +2 WIS + 6 DEF
- Fame Bonus: 4%
- Feed Power: 380
ST SET:
The Fenrir Rider Set
- Weapon:
The Wolf Claw dagger - Description: A dagger made from the claw of Odin’s wolf Geri, it’s laced with silver to protect the user from being possesed by evil spirits, it has a special ability to be able to pierce any armor it comes across.
- Damage: 100
- 14 tiles/second
- Rate of Fire: 120%
- Shots armor pierce
- Range: 7
- Fame Bonus: 5%
- Feed Power: 900
Ability: The Fenrir Spirit
- Description: The spirit of the trickster demi god loki’s son fenrir has been contained by the supreme spirit master, he has granted you the power to ride on a ferocious beast that is said to be the god of all wolves himself.
- Ability: Summons fenrir, fenrir is a giant wolf that will appear under you as a seperate entity, he will have the exact same defense as you (The only exception to the half defense rule) and will have 1000 HP, any shots that come to you will be directed to fenrir regardless of whether the shots are piercing or not. Fenrir will have the same base speed as you however when riding fenrir you will gain a speedy buff and a damaging buff as well. If fenrir dies you will take 20% damage of your current HP, fenrir will last for 10 seconds. If fenrir comes into contact will enemies however if you have more attack than the enemy has hp (hp divided by 4), then he will be able to ram into the enemy and deal 2x you att damage (by attack damage i mean take your current attack count and x it by 2 and the result will be your attack damage).
- MP COST: 200 MANA
- Cooldown: 13 seconds
- Stats: + 6 ATT
- Fame Bonus: 5%
- Feed Power: 900
Armor: The Fenrir hide armor
- Description: This armor keeps you warm and fuzzy, but more importantly it imbues you with the speed, strength and power of a wolf.
- Stats: +15 DEF +4 SPD +5 ATT
- Fame Bonus: 5%
- Feed Power: 900
Ring: The Wolf Tooth Necklace
- Description: A necklace made with the threads of asgard, silver and the tooth of fenrir himself, his anger is contained in this very necklace, wearing it will give you the powers of fenrir himself.
- Stats: +8 DEF + 6 ATT +4 SPD
- Fame Bonus: 5%
- Feed Power: 900
Set Bonus: +10 ATT +10 SPD +10 DEF -25 HP
Overall this set is completely based off of att, spd and def. All the attack emphasises on the dagger which having a low damage output of 100 needs all the attack it can get and this set delivers with a total attack count of 86 Attack making fenrir’s ram damage 344 armor piercing. The defense is there to help you recover if you are too reckless with fenrir or if you are simply taking too much damage. The speed part just makes using fenrir all around fun as you can with 93 speed along with the speedy buff that fenrir gives you allowing rushing to be a breeze. However this will be the first ST set where the set bonus will give you a negative stat to combat all the high stats that this class will give you.
Last Words
This class has the highest maximum wis in the game capping at 80 (however you will need 40+ wis on average to even max this stat) and for a dagger class having a lower maximum hp than robe classes however also having a decent amount of MP capping at 300. This shows how mana dependant the class is and how the vit allows you to recover you you take alot of damage from permature deaths of your spirits.