The Totemist
The Totemist is a can deal damage at long range, wear a robe, and can Hex himself for speed, and Armor himself for defense. Being vulnerable to incoming shots,
How To Unlock: Reach Level 20 with Sorcerer and Level 20 with Necromancer
Equipment:
Wand
Totem
Robe
Ring
Initial Stats:
HP: 100
MP: 100
ATK: 12
DEF: 0
SPD: 12
DEX: 12
VIT: 10
WIS: 15
Average at Level 20:
HP: 520
MP: 340
ATK: 45
DEF: 0
SPD: 30
DEX: 45
VIT: 25
WIS: 50
Base Stat Cap:
HP: 650
MP: 385
ATK: 70
DEF: 25
SPD: 45
DEX: 65
VIT: 35
WIS: 75
Totems
The totem, the ability of the Totemist. When activated, pillars are spawned around the avatar, giving him special effects.
Totem of Hex
A simple potion of hex.
Tier: 0
MP Cost: 40
Effects: Armored (3 sec) and Stunned (1.5 sec) to self
Totem of Magic
A strong liquor mixed with magic.
Tier: 1
MP Cost: 40
Effects: Armored (3.5 sec) and Stunned (1.5 sec) to self
Totem of Death
A dark drink of dark red with dark sorcery.
Tier: 2
MP Cost: 70
Effects: Armored (4 sec) and Stunned (1.5 sec) to self
Stat Bonuses: +2 VIT
Totem of Water
The legends of greatness wisely say to drink this with ice.
Tier: 3
MP Cost: 80
Effects: Armored (4 sec) and Stunned (1 sec) to self
Sat Bonuses: +3 VIT
Totem of Blood
Brewed with dark magic and magically weaved by the Dark Magus himself.
Tier: 4
MP Cost: 85
Effects: Armored (4.5 sec) and Stunned (0.5 sec) to self
Stat Bonuses: +3 VIT
Stat Bonuses: +2 WIS
Totem of Forestry
A woodland elixir that possesses the classic hexes of forest magic and knowledge.
Tier: 5
MP Cost: 95
Effects: Armored (5 sec) and Stunned (0.5) to self
Stat Bonuses: +5 VIT, +5 WIS
Totem of the Sun
A godly liquor brewed with sweet nectar and melted ambrosia. Users become legendary heroes.
Tier: 6
MP Cost: 95
Effects: Armored (5 sec) and Stunned (0.5) to self
Stat Bonuses: +3 DEX, +3 ATK, +4 VIT, +4 WIS
Golden Totem
A divine totem crafted using pure gold, and decorated using fine .
Tier: UT
MP Cost: 85
Effects: Armored (1 sec) and Stunned (0.5 sec)
Stat Bonuses: +7 DEX, +7 ATK
Drops From: I dunno. Suggestions, anybody?
SOULBOUND
Note: So the real question is: Would you rather be protected and Armored, or do much more damage?
As you can see, a very difficult class to start with. Low HP, low defense, and low vitality make the Totemist the weakest class in the game in terms of protection. But once you have a reliable pet, good equipment, and decent skill, this class could be more dominant than any other class. In spite of his wielding of the weakest weapon, the wand, he deals heavy amounts of damage with his large load dexterity.
So yeah, this probably has a LOT of work to do before it gets decent. As always, lemme know if anything is overpowered or too weak, and I’ll tweak it a bit. Thanks for reading!