I didn’t outright say it, but I hinted at Vitality’s usefulness late game in old RotMG at the end of those paragraphs. Potions are a big deal for early game, but their effectiveness diminishes in late game for multiple reasons, so it made plenty of sense for Vit to be a valuable potion then.
That wasn’t really the point of those paragraphs, old RotMG isn’t relevant today. All it was meant to do was provide a reference point.
@YentlXP
Percentage healing based on max health or health remaining is problematic in that it relies on two stats for healing, not just Vitality. The greater your health, the greater your heal regardless of your Vit.
@Uniqourn
Yeah, I’ll be around for a bit, that’s for sure!
I wasn’t getting at pet stasis being a blunt reaction to pets, like I said, it is very indirect, which is why it is widely accepted by the community versus the other options. The less blunt a nerf is and the more blunt a buff is, the better.
Err, I still can’t see Vit being fine as is though. Even if pet stasis was a very common thing low Vitality will clash with the end game content of today’s RotMG, as it was balanced around the content of the endgame content of old RotMG. Projectiles do more damage nowadays and the old Vitality cannot keep up with it so now it requires a crutch, pets.
I’m also conditioned by today’s RotMG into playing fast paced and risky… So there is some bias to this. It keeps people with a lower attention span in RotMG though.
@HorusKane
I’ve thought through the current concepts of a Vit mod, and determined that each one is flawed in some way. I stated somewhere that Vitality boosting HP in any way would infringe on the usefulness of HP.
As of now I can’t see a problem with boosting the heal per Vit- other than that people are suggesting that the rate it heals is okay as it is, despite Vitality’s current state? I dunno, this is a really weird topic now imo.
@Adolfia
Slow and steady wins the race? Easing into a solution was a secondary goal for that suggestion. (Which I need to edit the main post to depict my current thoughts on this topic…)
@Warlordz
Thanks for catching that, I’ll fix it soon.