I’ve had two ideas for RotMG classes and both are extremely similar. This one being the Wielder, a high damaging class which wields a hammer.
This class would deal massive amounts of damage to enemies in exchange for a lower rate of fire, compared to most other classes. The projectile range would also be the shortest on average, due to the souvierly high damage ranges. In my opinion, these debuffs would ensure the player makes every shot count and make it a little bit harder to kill gods in the Mountains (Godlands) and attack bosses with high damage outputs. However, this class would be best suited for clearing mobs due to some hammers firing multiple projectiles in a compact space and the ability for the hammers shots to pass through multiple targets.
There is a possibility of it being a tanky class, having defence as a stat that increases by 1 every two levels (x-½x (excluding any values that are not intergers)), leaving the player with 10 defence base defence at level 20, bringing a new concept, yet old mechanic to the game.
Level 1 Statistics:
Hit Points: 175
Magic Points: 75
Attack: 20
Defence: 1
Speed: 6
Dexterity: 5
Vitality: 20
Wisdom: 25
Gain Per Level:
Hit Points: 25-30
Magic Points: 3-7
Attack: 1-3
Defence: 0.5 (1 per 2 levels)
Speed: 0-1
Dexterity: 0-2
Vitality: 0-2
Wisdom: 1-2
Average at Level 20:
Hit Points: 697.5
Magic Points: 170
Attack: 58
Defence: 10
Speed: 15.5
Dexterity: 24
Vitality: 39
Wisdom: 53.5
Base Statistics Cap:
Hit Points: 800
Magic Points: 200
Attack: 60
Defence: 35
Speed: 35
Dexterity: 47.5
Vitality: 82.5
Wisdom: 75
[Note: Designs have been made, but images are too small to see unless viewed in “Paint” and zoomed in by 800%, therefore making them temporarily unavailible]
Weapon: Hammers
T0) Ball-peen Hammer: 60-80 (70)
T1) Rusty Mallet: 35-85 (60)
T2) Iron Mallet: 80-90 (85)
T3)Workshop Hammer: 10-110 (60)
T4) Sledgehammer: 90-100 (95)
T5) Brass Hammer: 75-125 (100)
T6) Bronzed Hammer: 90-110 (100)
T7) Gilded Mallet: 85-145 (115)
T8) Hammer of Decrepitude: 125-275 (200)
T9) Bloodbound Hammer: 200-260 (230)
T10) Sapphire Cross-peen: 205-295 (250)
T11) Bloodshed Hammer: 210-320 (265)
T12) Hammer of Magmus: 265-325 (295)
UT) Double Cross-peen: 100-185 (142.5)
UT) The Luminary Stone: 390-410 (400)
UT) Rounded Flail-mace: ???
[Yet to be completed]
Weapon Type: Hammers
Special Ability: ???
Armour Type: Fleeces/Coats
Ring: (Rings)
[Note: Need suggestions on practical ability items and Rounded Flail-Mace damage. Suggestions will be taken into consiseration and alterations will be made when a decision has been come to].
[[Update] i may also need guidance on balancing this class ideas’ statistics as it my come across “broken” (either overpowered, underpowered or unrealistic)].