One of my two favourite classes (the other being the Necromancer).
The Sorcerer has great DPS, with 70 maximum Attack stat cap and 60 maximum Dexterity stat cap.
The Wand has long range whilst retaining moderate damage, coupled with the ability for its shots to hit multiple targets; its a good crowd controller.
Furthermore, tiered sceptre’s deal damage across multiple enemies and specialize in spread damage.
With the right set it can have some incredible DPS and be a mixture of supportive whilst still being offensive too:
A set like this can easily become the Sorc’s best friend as it has decent output damage, whilst still supporting the Sceptre’s output. Furthermore Fulmi is supportive of the group as it arguably is the best slowing ability since it can target several enemies without precise aiming required.
I don’t believe it needs a buff, but if it were to get a change I’d reduce the max Vitality from 75 -> 70 and increase the max Attack from 70 -> 75.
To be honest, it’s a pretty well-rounded class and it doesn’t exactly excel in any single aspect.