This is probably gonna be the most controversial post I’ve ever written, but here goes.
It’s often said in the game that you canNOT make a bow class without having a dbow, cbow, lbow, etc. And that’s true. The tiered bows, while offering more area denial, have lackluster damage and are significantly more dangerous to hit all shots for true damage, and even THEN it gets overshadowed.
Therefore, in order to make tiered bows actually relevant, I think the game should make all tiered bows do armor piercing damage.
You’re probably thinking what?! But hear me out.
Obviously, this would need a bit of change in damage, etc. But this would solve two things:
Being able to defeat high defense enemies and making it effective as a swapout, if not a primary bow.
More consistent damage.
Obviously, if needed, damage would have to be lowered in order to make sure that armor piercing isn’t too overpowered. I mean, 300+ damage armor piercing is a little high with berserk buffs. But after the damage rework, tiered bows should hopefully have more relevance again.
TL;DR-Make tiered bows armor piercing to make them relevant once more instead of just a glorified pbag.