the tinkerer has been an extremely limiting addition to the game. the devs themselves admit that the way the tinkerer works is stopping them from adding more complex and interesting quests to the game.
another complaint we’ve had many players make is how legendary blueprints are distributed, some of which being campaign exclusive, and some of which being extremely rare drops.
recently i’ve been playing a lot of warhammer vermintide 2, and in that game there’s an okri’s book of challenges, containing 3 tabs, a list of daily challenges, a list of weekly challenges, and a list of permanent but very difficult challenges players can complete for rewards. some dlc weapons are locked behind these challenges, and you can’t craft them or obtain them as a drop before completing it.
i think something similar could be a replacement for the tinkerer.
we know deca can track kills on specific enemies, so its easy to have daily quests like kill 50 humanoids, or kill 100 gods.
can also have challenges that unlock blueprints, for example: kill 50 mbcs for a mbc blueprint of choice, next one 100, then 150 and 200.
there can also be more interesting challenges, like: encounter dying thessal, bathe in lava for 30 seconds, defeat the twilight archmage after he absorbs all generators (i kno shatters is getting reworked, just an idea of how enemy behavior can be part of a challenge), and in the future maybe: complete an exaltation dungeon with 3 negative modifiers
permanent challenges can also act as a progression system. for example, challenges like: unlock all classes, obtain your first 8/8, have a legendary pet, equip a full ST set, in the future: equip fully enchanted items in every slot, etc…