- 1.yes we need it because no one will …
- 2.no you just need to be careful when tp to event
0 voters
0 voters
I can lose that wizard and move on
If it wasn’t tp to death .
Basically
I’m triggered by tp to death
I mean, why tf you tped exacly at red mark quest
if you tped just a bit further you could easily get to avatar without dying
and if you didn’t saw that point atm then just:
second option is just tp when oryx announce death of avatar but eh
So this is a rant? Is there any sort of discussion or even an attempt at fostering a discussion? This is the second post you’ve made about the death.
we need tp invulnerability for like 2 secs, or long enough to nexus without dying. i think the game should automatically pause you and unpause you when you move shoot etc.
i don’t care if he get over it or not but i think TP invincibility is a nice thing to have in the game to prevent stupid death
Well yaeh you tped on bloobomb bla bla bla bla bla bla bla
still you died beacuse of avatar event right
I a nice guy
So I won’t attack another player
Even they triggered me
"Tp death are fun"
Then why not keep the discussion going on a thread which was created for this express purpose instead of fuelling this rant thread.
OP is clearly pissed off and is rant posting.
Make it an option, with default being turned on; 3 seconds after tp you are paused, so you can still nexus. I’m mainly worried about people abusing or hacking the pause tp function
Edit; wow the poll is pretty divided
Edit 2; okay, so we can get some discussions going, let’s list the pros and cons of having that grace period.
Pros; people will die less to event sitters, or tping to dangerous places
Cons; … Okay, I’m having some difficulties. Help?
Invincibility shorter than 0.5 sec is useless. Invincibility longer than that will introduce a new gameplay where you tp to near players to handle things like dirty events. Also rip oreo