Lore description: “Nothing can escape. Not even light itself.”
Asshole ROTMG player description: “oh? You have 40 seconds left on your loot boosts? Well fuck you!”
Mp Cost: 200
Damage: 10 dmg armor piercing/ sec
Area: 2.4 tiles
Effect: area stasised
Duration: 60 seconds
Explosion damage: 900
Max enemies: 15
Stat boosts: +50 mp
-6 spd
6% fb
1100 fp
Drops from ghost ship
So how does this work?
So you throw the trap, and it’s going to act like a normal one, except it’s just there for a whole minute. Now here’s the catch: any enemy that roams into the trap will get stasised, and begin taking damage at the said rate. They will not be un stasised until the minute is over, in which they will then continue moving, attacking normally. The trap can only stasis 15 enemies per trap, so 2 stacked trap will be able to hold 30 enemies in that one area, yea you get it. After the 60 seconds are over, all enemies that aren’t dead that were stasised are freed and can attack you once more. Upon releasing the enemies, everything will take ANOTHER 900 damage.
Imagine this with a team of void blade ninjas lol. Or in clands.