as we all know, when using decoy the direction where you send the decoy is based on your character last movement
im new to trickster, but using decoy has been weird for me, shouldnt the direction when you send decoy should be based on your mouse position rather than your character last movement?
because when i play my trickster i’d be constantly dodging and then when i want to use decoy i have to make a small movement to set the direction i want my decoy go which risking my character getting hit by enemy shots also often the server doesnt register immediately what direction it was and thus sending out decoy in random direction
playing other class like archer,sorc, etc their ability shot is based on where the mouse position, so why is trickster based on the character last movement?
edit: forgot to mention, im only talking about decoy that doesnt have teleport ability