Trivial Issues Thread


#1330

missing comma or punctuation or something


#1331

The first one is missing a period as well.


#1332

Sea Slurp pet skin from orange bag.


#1333

Yeah, they weren’t correct when they said this in the patch notes (X.32.2.0, November 2019):

Loot increase items still drop in Orange too (Loot Boost, Loot Increase, Clover, haven’t looted a Gold Clover but presume that too).


#1334


what’s up with this


#1335

A post was split to a new topic: Aegis Armour bug
(is a bug in its own right)


#1336

In a relatively recent update, skins and pet skins were changed so that they now drop in yellow bags rather than orange bags.
However, there are a few that were overlooked, in what is a fairly understandable oversight:

(copy-paste from comment I wrote on reddit regarding the Sea Slurp pet skin)

Almost all of the pet skin unlocker items in the game have their data stored within the Pets.xml file. It appears the older skins, which I assume date back to when Kabam originally added pets (so yes we can blame Kabam for this if we want) actually have their corresponding unlocker item stored in Equip.xml instead. So these would have been missed whenever Deca went through and changed the bag type of every single pet skin unlocker in Pets.xml, because the assumption would be that this file would contain every single pet skin unlocker and there wouldn’t be any others left to worry about. Except there were!
This issue also affects the Tomb Snake skin and any other very old skins that Deca might add as a drop in events, other than the Spirit skin as unless Deca messes up they can use a version of the item in Pets.xml rather than the older unlocker item.

This issue is noticeable on the Sea Slurp and Tomb Snake pet skin unlockers as there does not appear to be a corresponding newer unlocker item for either one, so when they drop in-game they will be in orange bags. This will also affect any of the other skin unlockers around that age if Deca decides to put those into an event or something, but that’s unlikely as they appear to be all just regular common pet skins.

This issue can be easily fixed by just going and changing those older unlocker items in Equip.xml to drop in yellow bags rather than orange bags. Alternatively, new unlocker items could be created, delete the old ones and just have those be replaced by the new unlocker items if possible in case anyone has them in their vault or inventory (this is probably the better solution because, for example, if in a Davy’s event Deca accidentally puts the older version of the Spirit pet skin unlocker into the event chest rather than the newer version many tears will be shed. Plus there are the issues below to fix as well if you read on)

There’s also some more things that can be fixed for these older unlocker items for consistency (this is the trivial issues thread after all):

Example older item:
image

Example newer item:

Differences:

  • name of the item in-game will be “[name] Skin Unlocker” for older items and “[name] Pet Skin” for newer items
  • description of the item in-game will be “Customize your pet with the [name] Skin.” for older items and “Unlocks [name] Skin of the [family] family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!” for newer items
  • feed power is 200 for the older items, while the Spirit pet skin received a boost in feed power to 500 when the newer item was created
  • the aforementioned bag issue

[Spoilers] More April Fool's stuff and more
#1337

2 posts were split to a new topic: Still in old realm after doing Pirate Cave during Oryx shake


#1338

2 posts were split to a new topic: Pressing interact key on a full realm shows its ID


#1339

2 posts were split to a new topic: Valentine’s Heart still speaks


#1340

2 posts were split to a new topic: Equipment stats not comparing correctly


#1342

Well, then.

I figure that I should point something out here: as it says in the original post of this thread,

This thread is for tiny things; a misspelled word in a description, a lack of punctuation in a taunt, etc. Things that might not even be noticed by a player who doesn’t take the time to look for them. This thread is not a dumping ground for assorted bugs in the game. If text is messed up, it goes here. If you end up in a different map than you should after going through a portal, that’s something that’s worth its own thread.


#1343

A small bug is that I don’t get enough whites in this game.


#1344

I happened to see this and it might have been noted before but still worth bringing up:

disabled for the RotMG should be just disabled for RotMG

go to you games library should be go to your games library

right click on the "Realm of the Mad God" should be right click on "Realm of the Mad God"

select "GENERAL" tab and select option could be select "GENERAL" tab and select the option


#1345

if (name === “DivineOryx”) {
lootChance = lootChance * 0.001
}


#1346

Yes


#1347

Crystallised Fang’s Venom has a bomb color that is red (the same exact color as the Parasitic Concoction) instead of something which matches the color of its sprite (blue/purple).


#1348

A post was split to a new topic: Mask disguise effect still works
(moved as is either a bug with the item, or Deca forgetting to switch it off)


#1349

A post was split to a new topic: Difficult enemies not classed as gods
(not so much a bug as a discussion about classifying enemies for god kills)


#1351

doubt its a bug but this just pisses me off
image
Marks aren’t centered in their slots. probably other items that are too but it seems most items are centered.