Trivial Issues Thread


#701

double L wants u to lose


#702

4 posts were split to a new topic: Character is Dead message


#706

Notice how ā€œ(Necromancer 19/17)ā€ is cut off

I donā€™t know if anyone already posted something like this in this thread


#707

I think they changed it to this, because it used to be worse so you couldnā€™t see the full name of longer igns


#708

Ah, you might want to censor that email address.


#709

When you have a sound slider at less that 100%, then you turn sound effects on and off, it resets the slider to 100%.


Edit: posted as part of a longer bug report, see:


#710

At the start of the nexus tutorial, it looks like the ground textures were extended a bit too far (they go through the wall).


#711

Are you sure this isnā€™t just the windows bug? So rotating screen doesnā€™t fix it?


#712

I get it from multiple angles


#713

A post was split to a new topic: Rock Dragon Batsā€™ behaviour
(enemy behaviour & coding = more than trivial, can earn a discussion of its own)


#714

it appears in some LoD and puppet theater walls as well


#715

Can a trix tp there?


#716

Iā€™ll try tonight, Iā€™d assume so since thereā€™s a ground tile there.


#717

no, because players canā€™t be in walls and those ground tiles are underneath the walls, not behind the walls.


#718

image
solo


#719


#720

Something thatā€™s really bothered me is how the right pillars in feargusā€™s room donā€™t match up. The left side pillars align perfectly vertically but when you look at the right pillars, one of them is completely off by one tile.


#721

A post was split to a new topic: Shop Screen Bug When Entering Realm
(seems more than trivial, could result in deaths)


#722

Wait,

  1. Donā€™t the tentacles drop the jugg
    and 2) doesnā€™t the deep water disappear after the hermit is dead?

#723

No.

Thatā€™s a relatively recent fix. Originally it didnā€™t.