The black circles of terrain that spawn around the towers of the Pentaract have hard edges when they spawn on the terrain surrounding the Rock Dragon
Bottom left is the normal Pentaract terrain, top right is Rock Dragon style
The black circles of terrain that spawn around the towers of the Pentaract have hard edges when they spawn on the terrain surrounding the Rock Dragon
Bottom left is the normal Pentaract terrain, top right is Rock Dragon style
In the Nexus Tutorial, there is the fame symbol and the cloth symbol at where they used to be sold before the bazaar was introduced
Same is true for where the dyes were sold
Edited for better grammar and clarification
This happens with most event setpieces when they intersect with each other. RotMG has a very picky system with blending values and priorities, so it canât naturally adapt to every situation. It would need to be manually set through a finicky process to get those tiles blending smoothly, which would probably be more trouble than itâs worth and might just mess something else up in the process.
Looks too deliberate to be a glitch. Besides I think it actually looks rather interesting.
Somebody made a thread about this recently:
Donât know if we can call it a glitch, but itâs probably not intentional.
Wasnât able to recreate it, but I cursed a ghost god and despite having the curse icon. It was tinted grey as though stasised.
Your lock list sometimes displays the wrong skins.
Kinda a bad picture, but Jonas has a different skin than the default skin, which is what my lock list is telling me.
A small glitch from Patch Notes 27.7.X.14 (2017/05/18)
Mysterious Crystals, Dragon Eggs and Sumo Masters will now spawn with their own tile to remove obstacles
Youâve probably noticed that (for Dragon Eggs at least) these tiles are uniformly sandy-coloured wherever the surrounding terrain. I have no objection to this. However what is odd is that my mini-map picks up the sandy terrain tile sooner than it picks up the egg
Now in this example it is clearly just because it is terrain I have already seen and Iâm out of enemy detection range - but it also works when Iâm walking towards the tile. All other red dots appear right at the edge of my vision, except Dragon eggs (I havenât tried it with Sumos or Crystals) which show as sandy then red after I have walked a few tiles nearer.
This is probably the most trivial issue posted here so far.
Wait, is it even an issue?
I know what youâre saying - because players have a larger field of vision for terrain than for enemy detection, the 1x1 tile is visible on the map before you have ever seen a red dot.
I donât know that there is any way to address this so long as the game has different sight ranges for terrain and enemy detection.
So the 1x1 tile is effectively a spoiler because there is only one thing that can be upon it.
Same would be true of crystal, if its grey 1x1 is distinguishable from the surroundings (eg. on snow) and sumos if its green 1x1 is different from the nearby.
I was ambivalent about the 1x1 tiles solution anyway, this is another negative against it, albeit minor.
I donât know if this is intended but I imagine not:
If you are moving in the direction up then you press right, the character will face right, but if you are moving in the direction up and press left, the character does not change to face left.
The same with this one, I just got a Trickster skin but if you teleport, the decoy still has the original sprite: DECA pls fix this for the guys with OCD
Why canât I use abilities that require no aim to use when my mouse is out of bounds?! Does my Seal need targeting to work?