Alright, a few thoughts from me five-months later.
###What Deca has done
From what I’ve seen, they’ve only changed the Tutorial and not the Nexus Tutorial. Correct me if I’m wrong, but I’m going to start listing things as they appear in order.
Emphasis on permadeath
Awesome stuff, the red tiles are, I’ll admit, a bit intimidating. I thought in Floflorian’s video that he was going to die when he stepped on the red lol. But it does make a point, and I think it’s made pretty clear to the player that this game is permadeath.
Nexusing
I first played this game over four years ago and I still remember the day I discovered Nexus. Not only was it ground-breaking - I was also fairly annoyed that I hadn’t found out about this unholy tool earlier and would’ve prevented multiple deaths. Only other thing would maybe add a two word description to the Nexus (a safe spot), but I guess the Nexus Tutorial explains that. Overall happy with how they implemented this.
Introduction to pets
While I like the cute little pen in the middle, I feel like there needs to be some interactive element to make it truly significant. The game makes it clear that pets are (a) permanent, (b) are your cute little friends, and © can be leveled but they don’t teach your the 5 W’s for nothing. I would have much preferred for Deca to fix the Nexus Tutorial (it is still not reflective of the current Nexus) and add an explanatory Pet Yard for a more detailed tutorial but something like “Pets are found by hatching eggs, which can be obtained from killing enemies”.
Introduction to fame
Nice and clear, but the order of the text seems to be swapped.
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You can spend fame and items to level your pet.
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You earn fame by dying
It’s kind of funny, because other than pets, you can’t really do much with fame (I know, I know, guilds). And the game somewhat confirms that with the “You can earn fame by dying! Aaaaand that’s about it.”
Off-centered and rotation
Cleverly designed text on the left and right, which requires a combination of rotation and off-centered to see it. No complaints.
Introduction to options
One of the things that make RotMG appealing is simplicity. It’s awesome how you can jump straight in without doing anything, but introducing the options is nice. Other games are harder to pick-up because you have to go through a bunch of confusing options, but I think it’s fine in this case. Even thought the option menu has expanded quite a bit from it’s origin.
What do I still want to see?
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Tutorial Portal (for new players who want a review of basic game mechanics). Ironically it is experienced players that know the command /tutorial.
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/help. Just a line of text telling players about the help menu.
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Update the vault in Nexus Tutorial. Also match the Nexus Tutorial Nexus with the ‘real’ Nexus.
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Show what stats are. Maybe even provide a free stat-pot that increases the player’s health only within the Tutorial.
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Ways to address teleporting, trading, player menus (ignore, whisper, locking etc.), chatting.