So, I’ve got two dungeon ideas, both of which will of course require a lot of work so I wanted to see what people thought was more interesting/compatible with the game before I really invested my time in making sprites, maps, animations, boss phases etc. The first one is much more ambitious than the second.
Concept 1
Massive endgame dungeon called “The Tower of Apotheosis” with three wings, and two boss fights per wing, and a secret triple threat mini boss. First wing you travel through the sunken shallow outskirts of the tower, while occasional storms push players around. Second wing goes into the tower. and third wing goes into the apocalypse. Each boss has “memory phases” where you fight grayscale, upgraded versions of bosses from earlier dungeons, alongside the complex new bosses. I’ve already put quite a bit of work into this idea, but it looks like it will end up reaching at least 100 pages in google docs if I continue like this. Its going to have a total of 15 UT ability drops, 6 UT weapon drops, 6 UT armor drops, 9 UT rings, which I already have basic concepts for in addition to T14 weapons, T15 armors, T7 abilities and rings.
Concept 2
Psychedelic dungeon dungeon dropped by the Cube God with tons of different geometric shapes of different colors as enemies. Rooms will have different colored gels on the floor, which are also spread around by certain enemies. Gels affect player movement in strange and unique ways (i.e. Yellow gel makes you move insanely fast, but if you stop moving you begin to sink as if you are in quicksand, light blue gel makes you slip around like ice, red deals high damage but only if you are standing still, white gel has no effect so if you can get a white enemy to spread it over other negative gel types you can make movement easier, etc.). The boss is a large Tesseract (4d shape) who fills the entire boss room different colored gels during its different phases and there is a secret mini boss called Mobius (based off the Mobius Strip) who summons grey, 2d versions of the enemies you fight normally in the dungeon. Gelatinous Armor, Plating, and Robes drop which correspond to the color of the enemy that dropped them (similar to Beehemoth armor) and the boss drops a Rain-Bow (bow that shoots rainbows) and a Mobius Band (ring).
Right now I’m leaning toward the second one, mainly because the first one will take so long to get done and I firmly believe that adding more middle-tier dungeons is beneficial to the game as a whole than adding super late game dungeons.
- Super end game mega dungeon
- Psychedelic gelatinous geometry dungeon
0 voters