That’s cause Unity is annoying and won’t always work properly.
There’s no set time! Who knows when it’ll start!
Unity&Flash Patch Notes/PT/Animations [Patch X.33.1.0]
Small bump
The animation things are money.
We still don’t know how much money but it’s money.
So you win 5th place in a discord contest and you can buy only one.
For 12$ you can get both.
If i could buy it, i’ll choose the golden shard because it goes on two UTs (QoT and jugg), i don’t have a jugg but i do have a QoT, i have an orb of conflict but no mystic ready while my archer is almost 8/8.
- Golden Shard (QoT, Jugg)
- Chaos Shard (Conflict)
0 voters
EDIT : Should probably show the animations in this post.
Thanks for the graphics.
Hmm the QoT might actually be slight useful to alert that there’s a daze incoming if it hits on target, the other two really only are show-off effects of no meaning to nearby players, so assuming they’re visible to all players, it’s just pay-to-annoy isn’t it. GG.
No, it is only visible if you have ally shots on. Which is correct for me, although i’ll add an option to enable/disable the cosmetic effects.
Weeeell, you can tell exactly when your Jugg’s about to run out…it’s truly P2W in that regard >u<
Wow they are trying to improve on the 100% infallible, ultra modern “count the seconds in your head” method to tell when it’s gonna expire? Like for rogue: press cloak, count to 5 then back out, Lol.
A “shows the duration remaining” is actually a great selling point… I’ve seen Exalt has a timer counter counting seconds on the item sprite in the right panel, but something immediate and natural like a graphic effect directly on our char is a much more natural and good way to handle this. Would be great for tiered cloaks, Prot, etc… Hopefully that will be a QoL done at some point for all other ‘duration’ items we use.
The shards packs (why is everything “shards”?) got a hype image made for the news panel (Flash):
As a pseudo-main rogue (not even I know what that really means) you gain a sixth sense called “counting to 5.5”
Thats not the item effect, thats the cooldown
Did the QoT animation in slow motion (not for Conflict as it is just a skull, nothing really special)
try using one of the tall gray asparagus plants in the lost halls spawn room.
they are invulnerable until you walk over it
i accidently discovered this on testing, i was like “why is it still invulnerable?” while i hadnt moved from the portal of cowardice, and once i ran over it, it became vulnerable
I found this out the same way (it can become invulnerable again if you move too far, too)