Unity&Flash Patch Notes/PT/Animations [Patch X.33.1.0]


#21

No, it is only visible if you have ally shots on. Which is correct for me, although i’ll add an option to enable/disable the cosmetic effects.


#22

Weeeell, you can tell exactly when your Jugg’s about to run out…it’s truly P2W in that regard >u<


#23

Wow they are trying to improve on the 100% infallible, ultra modern “count the seconds in your head” method to tell when it’s gonna expire? :laughing: Like for rogue: press cloak, count to 5 then back out, Lol.

A “shows the duration remaining” is actually a great selling point… I’ve seen Exalt has a timer counter counting seconds on the item sprite in the right panel, but something immediate and natural like a graphic effect directly on our char is a much more natural and good way to handle this. Would be great for tiered cloaks, Prot, etc… Hopefully that will be a QoL done at some point for all other ‘duration’ items we use.


The shards packs (why is everything “shards”?) got a hype image made for the news panel (Flash):

image


#24

As a pseudo-main rogue (not even I know what that really means) you gain a sixth sense called “counting to 5.5”


Thats not the item effect, thats the cooldown


#25

Did the QoT animation in slow motion (not for Conflict as it is just a skull, nothing really special)


#26

Honestly that conflict animation looks sick


#27

try using one of the tall gray asparagus plants in the lost halls spawn room.
they are invulnerable until you walk over it


#28

Never thought of this. Genius!


#29

i accidently discovered this on testing, i was like “why is it still invulnerable?” while i hadnt moved from the portal of cowardice, and once i ran over it, it became vulnerable


#30

I found this out the same way (it can become invulnerable again if you move too far, too)


#31

yeah i learned that as well


#32

New update: Bard is out NOW! [X.34.0.0]