Tridents
Tridents are short range, mid-high damage armor breaking tools that will not pierce targets and will be useful for singular targets. All Tridents use their own sprites as their shots. Current stats are susceptible to change in 1.0.
Basic Trident, Base Tier
A trident made of cheap silver and weak magic.
Damage: 120 - 150
Range: 4.2
Shot Speed: 14
Shot Effect:
Armor Broken for 0.75 Seconds
MP Cost: 65
Tidal Trident, Tier 1
Calling to the ocean, this trident is a remnant of former glory.
Damage: 165 - 200
Range: 4.2
Shot Speed: 14
Shot Effect:
Armor Broken for 1 Second
MP Cost: 70
Dark Steel Trident, Tier 2
A much sturdier metal applied with considerably stronger magic for more efficient takedowns.
Damage: 200 - 240
Range: 4.2
Shot Speed: 16
Shot Effect:
Armor Broken for 1.25 Seconds
MP Cost: 75
Heavy Coral Trident, Tier 3
Crafted by the formidable Thessal for her children coming of age to practice.
Damage: 245 - 290
Range: 4.2
Shot Speed: 9
Shot Effect:
Armor Broken for 1.5 Seconds
MP Cost: 80
Fame Bonus: 1%
Black Iron Trident, Tier 4
A most fine creation by the greatest of blacksmiths. Its craftsmanship makes up for its lack of proper magic.
Damage: 285 - 340
Range: 4.2
Shot Speed: 16
Shot Effect:
Armor Broken for 1.875 Seconds
On Equip:
+1 Dexterity
MP Cost: 90
Fame Bonus: 2%
Trident of Light, Tier 5
A light in the darkness is all one needs. Raw light emits from its especially unique metal and design.
Damage: 340 - 400
Range: 4.2
Shot Speed: 18
Shot Effect:
Armor Broken for 2.25 Seconds
On Equip:
+1 Dexterity
MP Cost: 90
Fame Bonus: 3%
Thundershock Trident, Tier 6
A most shocking discovery, found under the eye of a magnificent and deadly storm by Oryx’s minions.
Damage: 350 - 420
Range: 4.2
Shot Speed: 18
Shot Effect:
Armor Broken for 2.65 Seconds
On Equip:
+1 Dexterity
+2 Vitality
+2 Wisdom
MP Cost: 90
Fame Bonus: 4%
Trident of Raw Evil, Tier 7
A wicked and twisted trident, forged on a mountaintop with a “blessing” delivered to it by a pair of demonic followers.
Damage: 375 - 455
Range: 4.2
Shot Speed: 20
Shot Effect:
Armor Broken for 2.9 Seconds
On Equip:
+2 Dexterity
+4 Vitality
+4 Wisdom
MP Cost: 100
Fame Bonus: 5%
Lumbering Trident
An unbearably heavy weapon that delivers a fatal blow upon each strike. It is such a force that the user must rest a moment before throwing it again.
Damage: 575 - 700
Range: 4.9
Shot Speed: 6
Shots hit multiple targets
Shot Effect:
Armor Broken for 2.1 Seconds
Dazed for 1 Second
Effect on Self:
Dazed for 1 Second
Slowed for 1 Second
On Equip:
+5 Attack
-2 Dexterity
-3 Speed
MP Cost: 105
Cooldown: 2 Seconds
Fame Bonus: 5%
Drops from Stheno the Snake Queen
This trident is simple to understand. It sacrifices some of its Armor Break time for a whole lot of damage, pierce, and a bit more range. It also gives Dazed and Slowed to the user, and has a cooldown, which makes it better for groups rather than singular targets. Its stat bonuses also boost DPS more than even Tier 7, but make the user slower in the process.
Trident of Ancient Bloodlust
It hungers for more and more flesh, never able to be sated…
Shots: 6 (60° Arc)
Damage: 95 (570)
Range: 3.15
Shot Speed: 11
Ignores defense of target
Shot Effect:
Armor Broken for 3.5 Seconds
Effect on Self:
Sick for 2 Seconds
On Equip:
-25 Health
+3 Defense
MP Cost: 120
Fame Bonus: 6%
Drops from Malus
This is sort of like the Staff of Extreme Prejudice of Tridents. It fires in a seemingly un-aimable way with far less range, but delivers a heavy punch if all shots hit, and each shot pierces armor. Its selling point, however, is its 3.5 Second Armor Broken. If you can risk getting very close or on top of an enemy and can risk loss of regeneration, this comes very much in handy. It also may prove helpful to equip this when defense is more helpful than Health.
Trident of Technological Demise
A plasma-charged weapon of mechanized destruction. It is incapable of being thrown, but uses its electricity to harm everything around it.
Releases an AoE from user
Damage: 222
Range: 3.8
Enemy Effect:
Armor Broken for 1.8 Seconds
Slowed for 2.75 Seconds
On Equip:
+5 Wisdom
MP Cost: 85
Fame Bonus: 5%
Cooldown: 1.25 Seconds
Drops from Dr. Terrible
This replaces its shots with an Area of Effect that comes from the user in order to deal damage, Armor Broken, as well as Slowed, the most prominent point of this Trident. It costs less, but requires more of a wait time in order to use it. It also gives a small 5 Wisdom that may come in handy.
Thessal’s Blessing
Ripped straight from the Mermaid Goddess herself. Nothing comes close to compare with the original and most powerful Trident of them all.
Shots: 3 (15° Arc)
Damage: 575 (1725)
Range: 5.7
Shot Speed: 9
Shots hit multiple targets
Ignores defense of target
On Equip:
+3 Speed
+20 Maximum MP
MP Cost: 110
Fame Bonus: 6%
Drops from Hermit God
This Trident is a powerhouse. It does a flat 575 damage over three shots, has 5.7 range, and even hits multiple targets while ignoring defense. However, this all comes with a major price: lack of Armor Broken. It is a pure DPS Trident, which makes it useful when there are already other users of this class or Knights with Ogmur nearby. It also gives a nice Speed bonus and a bit of extra MP.
I highly appreciate whatever criticism that you can give for this class! It is not necessarily the most amazing yet, but I want to make sure that for all of you guys, it can live up to its TRUE potential.
Thank you for reading!
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