Unstable Star
(no sprite yet)
Retrieved from a dead metamorph’s insides, it seems to absorb everything that tries to affect the holder, granting them the immunity of a metamorph. It’s ever changing appearance makes it hard to sustain a sharp edge.
Stats:
Tier: UT
While Key Held:
- MP Cost: 20 MP/sec
- Effect: Neutralized on self
When Key Released:
- Shots: 3
- Amplitude: 1.35 tiles (for the 2 outer shots)
- MP Cost: 110
- Damage: 300-800 (middle shot)
- Damage: 100-800 (2 outer shots)
- Projectile Speed: 14 tiles/second
- Range: 10
Stat Bonuses: +20 HP, +20 MP, -1 DEF, -1 VIT, -1 SPD, -1 DEX, -1 ATK, -1 WIS
Fame Bonus: 6%
Soulbound
Feed Power: 800
Note: Disables MP Heal while Key Held. The 2 outer shots work like the Staff of Esben and the middle one works like a normal linear shot towards the cursor. The 2 outer shots converge and disappear where the cursor is when the star is cast while the middle one continues going forward if it hasnt hit any entity.
Loot Bag:
Drops From:
- Metamorph
More info
“Neutralized” is a status effect that makes the one affected with it, immune to ALL status effects in the game (except TP’s 1 second Invincibility + Silence + Stun), meaning you can’t get debuffed but you also can’t get buffed while it is active. Using it after being buffed/debuffed will instantly remove the status effects.
Constructive criticism is welcomed.