Apollos Wrath
This bow has been passed down from generation to generation, years of handling has damaged the bow. but it still packs as much of a punch as if it were new
Stats:
- Tier: UT
- Shots: 1
- Damage: 105-175 (Average: 140)
- Projectile Speed: 12 tiles/second
- Lifetime: 0.8
- Range: 6.2 tiles
- Rate of Fire: 100%
- Effect: Ignores defense of target
- Fame Bonus: 5%
- Soulbound:
- Feed Power: 850
Drops From:
- N/A
Armor of the Exiled
Armor that was able to withstand the shots of Oryx himself withered down to being a light armor for the respected classes
Stats:
- Tier: UT
- Stat Bonus: +50 HP +10 DEF +5 ATT +5 DEX -8 SPD
- Fame Bonus: 5%
- Feed Power: 1000
Drops From:
- N/A
Giants Quiver
A renowned quiver known for taking down beasts in the realms, giving the user unknown strength as they carry around the heavy arrows
Stats:
- Tier: UT
- shots: 1
- MP Cost: 105
- Damage: 300-360 (Average: 325)
- Projectile Speed: 12
- Range: 12
- Effect: Paralyze for 4 seconds, Slow and beserk on self for 2.5 seconds
- Stat Bonus: +3 ATT +3 DEX -3 SPD
- Fame Bonus: 5%
- Feed Power: 950
Drops From:
- N/A
Ring of Unknowing Slumber
A treasure hidden inside an ominous cave radiating a warm presence making the user feel more at peace knowing they can sleep safe and soundly
Stats:
- Tier: UT
- On Equip: +100 HP +8 ATT +8 SPD
- Fame Bonus: 5%
- Feed Power: 650
Drops From:
- N/A
Edits
- Armor Stat Bonus: +50 HP +10 DEF +5 ATT +5 DEX -12 SPD --> +50 HP +10 DEF +6 ATT +6 DEX -12 SPD --> +50 HP +10 DEF +6 ATT +6 DEX -8 SPD
- Bow Damage: 55-90 (Average: 72.5) --> 105-175 (Average: 140)
- Bow Rate of Fire: 110% --> Rate of Fire: 100%
- Quiver slow and besrk timer reduced from 4.5 seconds --> 2.5 seconds
- Quiver Stats: +3 ATT +3 DEX -8 SPD --> +3 ATT +3 DEX -3 SPD
- Original Ring Sprite: -->
- Bow Sprite: -->
- Refuced armor ATT and DEX by 1
More info
First UT set i’ve made, any comments on how to make it better would be appreciated, i tried using Speed to balance it out, since i wanted to go for Heavy(Slow) archer set = more dps.
(Sprites are getting re-worked)