yeah thats the part im asking the tl;dr for
instead of acting condescending, you should inspect your excessive verbiage. do you want to know how long it is? the paragraphs past the equal sign divider is over half the post. here let me post it for you:
" Anyways, what I’m trying to convey is that Realm is absolutely capable of offering a significantly more enjoyable experience that’s orientated through one’s imaginative playstyle rather than a linear, forced, and eventually limited “elitest” route of play with the best items in the game. This is why I believe all soon-to-come or all current early, mid, and end-game UT items, which’ve or which’ll innocently suffer from power creep due to the release of O3 or even newer end-game dungeons, should shed their one-dimensionally situational uses and be given life through the use of newly implemented thematic reactive, stackable, inflicting, or passive procs/abilities (with newly added pixel animations if need be, like the new Trickster Dagger) to allow more room of synergies and to satiate one’s desired imaginative playstyle and hunger for fun, regardless if it’s “viable” or not. (I definitely believe that enchantments and dungeon modifiers are a step in the right direction for keeping the game more fruitful, engaging, and fun, but those should only be assistors to the truly fun part of the game, which is your desired playstyle, and not the messiah to Realm’s only form/expressionism of additional fun.)
However, if this concept were to be successfully implemented, then that would theoretically mean that all items which were left unchanged were part of that power-creep pool, which would also mean that at least some of those items would soon become semi-obsolete because they’re less enjoyable or fun ( some items , such as the ones with sufficient, non-stimulating, and boring stat bonuses, like Divine Coronation) when compared to their competing same-tiered dungeon items who were giving new properties; thus, we need to compensate. To keep balance/consistency of these left over items, you could either go two ways: buff the according stats on the item if you want to go down that “former elitist/maximum efficiency build” playstyle or give it its own reactive/stackable/inflicting/passive proc(s)/ability(ies). I honestly shouldn’t even be calling it an “elitist” playstyle because now you’re choosing that specific route of play out of the several imaginative options you could’ve chose from (instead of forcibly only playing that playstyle because that’s the only way to have fun: with the best items in the game). Now, the group of players who seek the maximum-efficiency builds value fun from sheer strength found in the overwhelming amount of stat bonuses and n u m b e r s .
Regardless though, regardless of all the power creep and O3 items and the forcibly dominating playstyle among Realm’s player base, I believe that in order to make this game more fun, there should be generally more UTs with thematically implemented passive, activated, inflicting, or stackable procs/abilities to allow players to create their own synergized playstyles. If this concept hypothetically works and Deca gets worried about not making as much money because these new UT items will compete with ST mystery boxes, JUST REWORK or BUFF the inconvenient and self-harming/useless ST sets to compete with their respectful mid-game UTs that received new game mechanics and properties.
Anyways, if you guys found this post interesting, you should really consider checking out this guy’s recent content because he actually takes time in providing clean and respectable reworks to some unloved items. He was the one who actually gave me the final nudge in writing this rant simply because he showed me that there are people like him in this community who are willingly open to new ideas and are inspired enough in making the game more stimulating and fun through reactive properties. So, again, thank you Dark Sou- I mean @Pomfers.
If you actually made it through, congrats here’s a vid https://www.youtube.com/watch?v=o4w48Zw8Zy8&ab_channel=Harveygotbored
Anyways, let me know whether you guys think we should have more UTs with reactive, stackable, inflicting, or passive procs in order to offer much more fun and variety to your Realm experience or if the devs should just focus on buffing/reworking ST sets? Let me know what you think down below. Thanks for reading!"
if this is a tl;dr then you must read shakespeare while doing rotmg or something
I read your whole post and will continue to enjoy o3 whites, so I’m not sure what this means. I think you are trying to be rude, but you should phrase yourself better
With the excessive amount of words in your post (along with an unlikeable attitude) I can’t take you seriously. You should try to show the essence of your argument and suggestions, rather than repeat the same things over again and have unnecessary buildup.