Vitality Rework


#1

Instead of just granting passive health regeneration, I feel vitality should also reduce the durations of CC against the user. This would make it a lot more useful to max, since a lot of endgame dungeons are very heavy in their debuffs they inflict.

For an example, every 5 VIT grants a 1% reduction in CC durations against the user.

Different values for maxed VIT and their % reduction:

30 VIT (6% reduction)

40 VIT (8% reduction)

75 VIT (15% reduction)


#2

Ahem


#3

12 posts were merged into an existing topic: The Vitality Stat


#4

Okay?


#5

Merged onto ongoing topic.