it’s actually really nice to see a proper content idea in these forums, i had begun to lost hope that the only things that would ever show up in this forum would be shiny resprites or “my ideas for rebalancing UTs”.
the concept seems like a meme at first, but a proper dive into the document reveals the depth of work put into this idea. overall i’m quite impressed! the spritework is good and while it’s not quite at the level of some of the current/past rotmg artists, it’s definitely very serviceable and I could see something like a more self-respecting pserver use these sprites as-is. i kinda wish these animations were gifs because it’d wouldn’t be a lot of work and would make people appreciate the spritework a lot more.
the theme and dialogue can be VERY campy, and while I’m a huge sucker for campy emotional things in this game I do think this dials it a bit far for my tastes. I also think that the JSON part feels very shoehorned in and probably lost a bit of my immersion in the (very campy) ending sequence.
patterns are Dungeon Document Good:tm: in that they aren’t comedically unusable but lack any form of real depth and would be pretty lame if tested in game which is not really a fault of the efforts of the designers here but rather just that You Can’t Describe Shmup Patterns in Plain English. Still, this tends to be on the higher end of quality of pattern ideas from what I’ve seen from a lot of suggested content, so I still think that deserves praise.
The mechanic of a solely-survival boss fight with only DPS-based scoring is not a pattern that should propagate to too many bosses but it’s something I have wanted to try with some kind of boss and I think it can be a great tool for achieving a very specific kind of gamefeel. It is a little naive to assume that this won’t create other issues, for instance a 100% consistent phase is not less safespottable than a randomized phase, it is more. Even if there isn’t necessarily a space where you can stand still for the entire phase, you can still boil down the player motions to an unchanging sequence of motions (that a hacker could potentially script!) and just memorizing that sequence rather than reading/responding to the individual pattern elements.
overall I really like this! it’s a breath of fresh air from what this idea section has turned into and i really appreciate the effort that went into it.