Voodooist


#1

The Voodooist

54%20PM

Uses

Staff: Energy Staff
Doll: Wooden Doll
Robe: None
Ring: None

Stats

(Base/Max)
HP: 100/670
MP: 100/385
Atk: 15/55
Def: 0/25
Spd: 10/75
Dex: 10/55
Vit: 10/50
Wis: 12/60

Ability

Doll
The ability applies the status effect charm, which temporarily converts an enemy into an ally (cannot be damaged, will attack, but not distract, other enemies), and then does armor-piercing damage to them afterwards, it will do charm the closest onscreen enemy to the cursor when used. It will ignore any charm resistant enemies (which includes all bosses) when selecting this.

Wooden Doll
16%20PM
A simple voodoo doll that doesn’t resemble anything
Tier 0
MP cost: 50
Charmed: 1 second
Damage after charmed: 50-100
Cooldown: 1.5 seconds

Bandit Doll
30%20AM
The doll seems to be freshly painted and made, however it lacks any advanced magic
Tier 1
Mp cost: 55
Charmed: 1.5 seconds
Damage after charmed: 100-150
Cooldown: 2.0 seconds
+1 speed

Elvish Doll
44%20PM
Modeled to look like the elves of the Lowlands, it seems to slightly radiate with their power
Tier 2
MP cost: 60
Charmed: 2.0 seconds
Damage after charmed: 100-150
Cooldown: 2.5 seconds
+2 speed

Skeletal Doll
13%20PM
Made of authentic bone, with it even the long dead can still be one’s puppet
Tier 3
MP cost: 65
Charmed: 2.5 seconds
Damage after charmed: 150-200
Cooldown: 3.0 seconds
+2 speed

Flayer Doll
49%20PM
Even dolls resembling them seem like they have the ability to peer into a human’s thoughts
Tier 4
MP cost: 70
Charmed: 3.0 seconds
Damage after charmed: 200-250
Cooldown: 3.5 seconds
+4 speed

Knight Doll
11%20PM
Recovered from an ancient kingdom, deep magics dwell within the stone
Tier 5
MP cost: 75
Charmed: 3.0 seconds
Damage after charmed: 250-300
Cooldown: 3.0 seconds
+4 speed

Master Doll
59%20PM
An effigy of the greatest voodooist himself, its control is unmatched
Tier 6
MP cost: 75
Charmed: 3.0 seconds
Damage after charmed: 250-300
Cooldown: 3.0 seconds
+6 speed, +2 vitality, +2 wisdom

The Twisted Doll
29%20AM
The forest goblin’s form of entertainment is the sadistic torture of its peers
Drops from Mama Megamoth
UT
Mp cost: 70
Damage over time: 150
Slows enemy
Duration: 3 seconds
Damage after DoT: 75-125
+4 dexterity +2 speed
While costing as much as the T4 and not charming, it drops from Forest Maze at a 1/15 drop rate and thus is not difficult to get at all, it would be an important swapout because why nowhere close to as good as most dolls it is the only one effective on charm resistant enemies
Targets the same way, however it will still hit slow resistant enemies as it still does pure damage

Oryx Puppet Puppet
41%20PM
Don’t you think this might be a little overdoing it?
Drops from Puppet Master
UT
MP cost: 95
Charmed: 2.0 seconds
Damaging and Beserk on target: 2.0 seconds
Damage after charmed: 200-300
Cooldown: 3.0 seconds
+3 attack, +3 dexterity

Knitbeard
19%20PM
An expertly made doll gifted to Blackbeard, the first pirate king, in order to defend himself
Drops from Jon Bilgewater
UT
MP cost: 55
Charmed: 3.0 seconds
Damage after charmed: 100-150
Cooldown: 4.0 seconds
Charmed enemies orbit you from 3 tiles away, these ones can be damaged by enemies, they attempt to tank any oncoming bullets, healing minions will also heal you

List of charm resistant enemies

Any enemy that cannot take damage
All dungeon bosses, setpiece bosses, event gods, and troom bosses
Headless Horseman
MBC minions
Lightning fire and water demons
Greater Void Shades (younger two can be charmed, but watch out, charmed will immediately disappear upon growth)
Champion of Oryx and Oryx Admiral
Golems (from LH)
Grotto Blob
Natural Slime, White Demon, and Sprite Gods
Hermit Tentacles
Abandoned Switches
Killer Pillars
Titaniums and Paladin Obelisk
Fire and Ice Portals
Royal Guardians
Jungle Fire
Jungle Totem
Gold Cnidarian
Huntress Puppet
Trickster Puppet (but not clones)
Puppets of Pain and Chaos
Hands of Shaitan
Masked Tribesman
Heroic Observer
Massive Parrot
Cursed Grave
Creepy Weird Dark Spirit Image Monster
Mini Hive
Maggot Egg
Spider Egg
Colored Egg Sacs
Tomb Artifacts
Mini Bot
Enforcer Bot 3000
Green Potion
Turret Attack
Coffin
Coffin Creature
RockBomb
Corrupted Armor
Killer Bee Nest (Queen)
Mini Killer Bee Nest
Sea Slurp Home
Oryx’s Living Floor
Stone Guardian Sword
Armor Statue
Minion Of Oryx
The entire Parasite Chamber (Voodooist is a pretty bad class for there)
Minion Puppet
Tomb Swarms
Canopic Jars
Treasure Pot (Tcave)
Treasure Pot (LH)
Lair Constructs
Henchman of Oryx
Vintner of Oryx


#2

Whats the range on these?


#3

Only gets one at a time, but basically the entire screen is the range
@CaesarVIII Whoops forgot to reply to you


#4

if you had a bunch of voodooists in a group, all bosses in game would become ez. Could you possibly nerf the ability? Just a suggestion.


#5

How about charm resistance?
Same way most status effects are kept from destroying bosses
Also not true, stuff like the cultists dont spawn enough minions to actually make charm worth it on him and most minions would have little effect on the boss
Plus if you have a bunch of heroes in general in the group all bosses in game become ez


#6

this ability renders charm resistance useless.
i do have to agree that a bunch of realm players in a group make the game ez.
and you’re right about cultists and a few others, but what about mbc? think about it.


#7

Boulders would be charm resistant because they are literally just rocks, and when I say it will ignore charm resistant enemies I mean it will choose the target closest not counting them, so like it would get the 2nd closest unless that is resistant in which it would get the 3rd and so on


#8

oh, i was wrong about that. thanks for clearing it up.


#9

Maybe add a debuff to the caster (cursed)? Maybe make the cooldown slightly longer and have minions unable to harm their dungeon/realm boss?


#10

hey dude, i’m not the one who suggested this idea. pls reply to nameness. thx


#11

wewps


#12

its ok


#13

I gotta say I do like the doll sprites. :smile::+1:t5:


#14

I came up with the idea while in puppet master’s theater, thinking, what if there was an Oryx Puppet Puppet, so the entire class idea was from a joke enemy sprite I had made.


#15

I like the idea, but maybe also add a limit to how many enemies can be charmed in an area?

Will it keep going till it finds an enemy in the dungeon or will it only attempt to charm enemies on screen?

Will these charmed enemies teleport or walk through walls to get to you?


#16

Only onscreen enemies

also the only charmed enemies that heads towards you rather than nearby enemies are ones charmed by Knitbeard, and they will have the same movement as if it werent charmed (so ones that can go through walls will, and ones that cant wont)

Also the only way to permacharm a single enemy is with the T6, and having a group of people charm all the minions is basically stasis without paralyze


#17

I added a list of charm resistant enemies


#18

That’s called stunned buddy


#19

Stunned enemies can move


#20

Charmed enemies still move