Currently we have dungeons that are relatively more difficult for melees, such as Oryx 2, LoD and (public) tombs, as well as places where squishy wizards are inferior, like abysses. Anti-rogue mechanisms? Sure, we have those. Statuses to prevent healing? Yup, quiet and silence. Knight-negation? Mhmm.
And yes, there are plenty of enemies immune to paralysis. But archers and huntresses simply don’t care because they are not as reliant on their abilities as other classes are on theirs, and many paralysis-immune enemies are vulnerable to slow anyway. The wiki writes:
but the Doom Bow has been ignoring defense for years with 2 extra range to boot. Poor speed can be alleviated by leather armors, and there’s no hurry when you only need one shot to reach soulbound threshold anyway.So how could we make content that is specifically harder for bow classes?