So I was looking at the game, and I was thinking, it would be interesting to have a gun class. Like, straight outta the blue. After all, we have pirates in this game! And we could go on and on about how, Oh it’s a gun, and it doesn’t fit with the medieval theme of rotmg, but then again we have a dungeon where the boss is literally a high tech mad scientist, and the troom boss of The Nest has a computer(let’s forget that they’re the same person).
So here it is, my weapon idea called the Gun!
I am aware that this has been suggested before, but I think you’ll find my idea to be way different.
So each weapon, regardless of stats, has a unique perk.
Bows: Change shot # the higher you go up.
Staves: Shoot two shots at once.
Dagger: Obsidian.
Katanas: Have high differences between tiers.
Wands: Piercing, but with the highest range.
Swords: Melee, yet oddly among the most popular classes.
Here’s the unique perk of Guns: They have to be reloaded. Yes. By either assigning a hotkey, or a simple flick of the scroll wheel, you’ll “reload” your weapon. Each Gun has a specific amount of ammo. The tiered ones start out with 6 ammo at 1-6, then increase to 9 at 7-13. So, why the hell would you ever use a gun over literally any other alternative?!
Guns can pierce and have high damage. They have longer range than katanas(although slightly less than daggers), but have nearly twice the damage output of the Dagger. They’re highly accurate but come at a cost of a lower rate of fire; 70%, to be exact. As a result, most classes that would hypothetically use the Gun have a low rate of fire.
This is still a WIP!