I’m going to do my own take but tackle multiple topics at once since some of them are actually pretty relevant
Powercreep and Item Originality
This all actually falls under the same category. They all actually have a relation to one another. But there is 1 thing that was not talked about here at all. Droprates and Progression.
Powercreep will always be a problem no matter what, the only solution there exist currently is to embrace powercreep by adding more UTs so that people who have less luck are able to compete with better items more easily. Rotmg’s powercreep is rn entirely determined by drop rates, and not overshadowing.
Vesture does not get powercreeped by a Diplomat until you look at the very END of the game. Luminaire has a high skill trade off compared to most wands. While I am not to say there is no powercreep, but I’ll say the issue is significantly less big than you think. A colo sword will outclass most swords, yes. But have you considered how rare or how long does it take to get one? If you were to get something that is insanely good in an early-game dungeon but there is something just as good at late game, where is the progression? This actually isn’t a problem due to PERMADEATH
, limiting the amount of end-game UTs in the game. However, forge produced a problem like this.
The way Permadeath limits powercreep is that players won’t even receive said items to even be powercreeped unless they are at an end-game level but even then most players haven’t received enough Conflicts for Conflict to completely overshadow Soul Bearer which is a more easily accessible alternative. This is why Item Originality matters so much. Because it matters so little when you’re losing every item. By creating more unique items you’re asking people to farm them SPECIFICALLY more. Divinity is one of the best “over-all purpose” swords. Really good for learning, clearing and doing damage to bosses when they are out of range which can be easily switched to a Majesty or Colo. If you truly want something to blame when it comes to “UT Powercreep and Item Originality”. Don’t blame UTs, blame TIERED WEAPONS. Tiered weapons are the entire reason why having every UT good will not work no matter what.
By Embracing powercreep by adding more similar UT weapons, you not only get more engaging gameplay, you are able to taste certain UTs like for Priest. You can taste DPS tomes like the Parasite tome and if you like it you will grind for something like Scripture. So why not add more DPS Tomes? I think UT progression is much more of a bigger issue than actual powercreep since most UTs are not even to be challenged by tiered weapons, especially when now Void Tops and O3 Tops are tradable. Why use a Cutlass when the over supply of Void Tops are now at your hands? The true problem is tiered weapons.
I am nothing much to say about this tbh. I don’t think its my opinion to say how much effort Deca puts but I’m willing to call out flaws in dungeons they do. I was going to add something about Sorceror but the next topic… I have a lot of things to say about, both supporting and not supporting.
Classes are Boring
I have… studied this and there is A TON OF ISSUES about this. To keep it short I’ll break it down to a few points.
- Fundamentals of Realm’s Gameplay
- Stat Relevency
- Progression and UT Progression
- Class purpose obsolence
- Learning grounds
Now lets get to this. The problem with having engaging and complex classes is heavily limited to realm’s gameplay. Unlike most MMORPGs or Rogue-likes Realm can’t afford to be complex outside of UT swapouts firstly because of how the gameplay is like. The gameplay is so intense but so simple that there’s no much to do with it. Theres the problem where there’s too many classes but that will be in number 4. If you’re entire focus is on Dodging and on Attacking, the problem is there isn’t that much room to think about a complex ability when it takes a few seconds to snap any class. Also if Summoner is considered a fun class, I geninuely don’t know because Summoner has been the most boring class to me for the lack of HEALTH ON SUMMONS. WHICH I WILL TALK MORE IN POINT 4 BUT HOWEVER THIS IS A BIGGER ISSUE, YES I AM GETTING MAD WHILE I AM RANTING.
This is a core, fundamental issue that is bigger than anyone thinks. This created SO MANY PROBLEMS.
- UT ring and UB ring problems
- Sorceror and other wismod classes being shit
- Pets and Vital Combat
- UT armors problems
- DPS Meta
- Defense vs Health.
- Pot drop dungeons
and MORE. I’ll go over them in quick detail.
UT ring and UB ring problems come with how unbalanced the stats are. Dex and Attack basically does the same thing but because DPS is actually much more important than every other stat Crown reigns supreme over every other ring no question. Its basically a +12 attack/dex ring with additional health. Making it so most of the time other stats won’t be an issue
Sorceror is in this shithole because of the irrelevancy of VITALITY AND WISDOM, Vitality which it has the highest stat of and Wisdom because his scepter relies on wismod. This problem is almost exclusive to Sorceror because not many other abilities are actually affected.
Pets and Vital Combat. Led to the irrelevancy of Mana. while Wisdom and Vitality were an attempt to make them more useful ultimately it did not lead to much since they almost only affect vital combat which if you dodge well enough will not be an issue in the first place. Most recovering down is when you’re not getting hit by anything anyways.
UT armor problems like what Dreamless said but dependant on Meta. Why get more defense on a warrior with a tiered armor when you get do something that actually helps like the Gladiator’s Guard.
DPS Meta, status effects do not matter enough to exchange stats for them.
Defense VS Health. Health is literally worth more than Defense in majority of situations. So just like Dex and Attack, Defense is another “Copy” of a stat like Health but weaker.
Pot drop dungeons, due to relevancy of stats and the overflow of life and mana dungeons this entire area is fucked. Theres no actual progression of “which stats you should max out first” other than “Speed and dex first because they are the easiest”. Everything else is just call it and get someone to rush it. (Another fundamental issue with realm especially epic dungeons)
yeah we all know this.
Progression and UT Progression
Look at Priest UT progression. You have purification Tome, Tome of Pain, Tome of Lib, 2 Tomes in Tomb then you have more end-game tomes liks Mushroom Tome and Laserbeam Tome. Rather good for a UT progression, starting in godlands. Now look at Knight where every shield is in an Exaltation dungeons. And not only progression in where they drop. Variety also, look at WIZARD. So many UTs, THEY ALL DO THE BLOODY SAME THING.
Class Purpose Obsolence
Look at huntress. She slows. Now look at how many classes slow (Hint: Fulmi, Aether, Ancient Eminence, . Look at Archer, he paralyzes. Now look at how many enemies which can be paralyzed. Now look at Summoner. She summons things. NOW LOOK AT HOW DECA LITERALLY GAVE ST RINGS FOR THE EVENT THAT SUMMON THINGS AND NECROMANCER’S AoO SKULL. How do you DO THIS SO FAST?!
Classes that don’t have a lot of skill ceiling yet have an extreme low skill floor. And a particularly one that is TAUGHT TO PLAYERS. W I Z A R D.
The most safest, optimal, powerful and easiest class in rotmg. And we’re teaching new players to use this already really powerful class that has nearly 0 flaws to it. Classes like Rogue are extremely self-centered.
The mess that is the entire section above that I geninuely cannot say it properly because its so many issues at once
These are all flaws in classes but I haven’t really talked about classes themselves and why they are boring. Well its mostly because of skill ceiling, UT progression, Purpose and Stats. People only Extreme Prejudice on Wizard because it has the highest attack stat compared to Necro and Mystic so therefore suddenly EPing is only on Wzard so suddenly Necro and Mystic does not have a “high skill ceiling” because of EPing but Wizard has. Even though Wizard has the lowest skill ceiling for a good class outside of EPing. Assassin and Huntress don’t have much purpose. Sorceror got shit on by Wismod. Blah blah blah I geninuely have so many things to talk about this and I absolutely HATE typing it down because I am not a forum person.
The only non-boring classes in my opinion are Trickster, Mystic, Priest, Warrior, Bard, Paladin.
Knight, Archer are too confined by UTs.
Assassin, Huntress, Sorc, Necro, Ninja, Samurai are too outclassed
Summoner, Wizard, Rogue are too self-centered.
You can tell I absolutely hate how the game treats classes.
Events and NOT Monetization cos I have no care about Monetization cos I’m f2p
Event-wise. There are 2 types of events. Dungeon events and Realm Events. Dungeon events in my opinion are great at making more people do Pub dungeons like Cult where people get a more comfortable experience to do them on Prod.
Realm Events on the other hands. Literally from this motmg how Daeva, Void Crystals and the Appetizer was handled. It was really flawed. Daeva and Void Crystals are treasure chests that fight like cube gods around the realm and they drop party-wide buffs so everyone would just be spamming buffs. After that they would rush to the crystals until they go extinct. Why not just make them like crystal prisoner or glitch rather have a ton of them taken up by quest markers, make them more like a treasure hunt or make them fight back like they unleash some powerful Daeva or Void warlord that was locked away?
The Appetizer on the other hand… The random angle linear shots, especially on the last phase where it happens right after a claustrophobic and slow phase.
Too much is too much
This is the one point I geninuely disagree with.
I’d argue that the minion types are WAY more of an issue compared to the bosses.
Theres too many enemies to actually keep track of more important enemies such as the rogue which has gone invisible and instantly killed groups of people.
Sentinel infact is not even that much. When O3 came out O3 was definitely a lot more depth and complex. I’ve actually been waiting for more fights like the Sentinel which are much more “On your Toes” in my opinion. Especially the giant sword attack.
The Solar System attack is so absurd that it has its own simulator just so people know how to not die during it, and that’s something that you should never need to do in a game.
Ok in my opinion, end-game being much more of a step-up compared to most things in rotmg isn’t an issue. Its a thing that happens in every game. And more importantly, you DON’T have to use the simulator. The simulator is MEANT for people who are struggling to learn it or those who want to perfectionize it. Its not a game issue, its a resource created by the community as a learning tool and for that I am grateful for things like that. I can just watch a video on how to do Celestial and I’ll be 3/4 as prepared as the Simulator. Its a thing people learn through the community rather than themselves which in my opinion is a perfectly acceptable way of playing the game since if you want to learn things brutally yourself you can just do it yourself and do it the hard way.
At this point of writing I’m completely burnt out in writing. So I’l talk about Variety then list down issues this game also has.
The biggest problem with variety is that, that’s how dungeons are and how they will always be. Its extremely hard to produce a different experience each time. Randomized rooms isn’t the problem. DIFFERNET randomized rooms is the problem. Look at things like Davy, Library or even Halls and Cult. They have rather distinctly different rooms that play differently based on how its structured or the enemies that spawn from it.
Anyways here’s more problems I think Realm also has but is too burnt out to actually explain
New player experience
Process of Maxing
Learning to Amount Lost to Amount Gained in Life AKA Learning in Rotmg
Problematic status effects - Blind, Paralyze, Confuse.
Insta-pops without signalling
Reward to Time to Difficulty - Shatters being the main issue.
Dungeon desination in the part of the game - Snake pit, Court of Oryx, Hive, A LOT
Super Rare Whites, to keep or to die with?
Blueprints, Reliable or Just another White drop - My opinion is just to make them 1 time use but drop more often.
The lack of user made content for the lack of content Deca is making
The lack of reconstruction for everything
The unrewarding of Solo Play
Low effort fixes
Clearing and Reward
Rushing Epic Dungeons
Demonizing Skill Issues
A lot more.
I need a shower after posting this. I’m sorry I can’t end this formally but I am COMPLETELY burnt out from typing this and I don’t feel well In terms of my body health. Not my mental health, that’s fine. And most importantly I AM SORRY if I can’t phrase anything well. Like I said I am NOT a forum poster, I am absolutely not good at trying to convey what I think without conveying it completely wrongly, which is why I would usually let my girlfriend proof-read everything I said so that she knows what I’m trying to convey. But shes not here atm.