First off I’d like to point out that adding any kind of additional stat to the game would make having a fully maxed character take even longer for newer players, especially as it would likely create more traps along the way: if most of them already can’t figure out maxing Spd and Dex first on their melees would make their life way easier than immediately going for Def, I can’t imagine how confused they’d get having even more stats to account for.
I don’t like it either because it means maxed characters would get even more drops than unmaxed ones when they’re already looting way more thanks to them being able to kill things and run dungeons a lot faster.
This is going to feel extra unfair and frustrating to the newbie who now has to grind even more to get Luck pots and max his luck just to have the same chances as older players of getting the good stuff.
This would be a giant pain in the ass as you’d need to constantly adapt to the same effect from the same projectile not having the same duration depending on what character you’re playing at the time.
The most hilarious side-effect however would be that, at maxed Resistance, almost all Confuse in the game would be too short to be properly confusewalked through, meaning the game becomes permanently more frustrating if you ever make the mistake of maxing Res on a non-throwaway char.
That would be the absolute worst idea ever. Keeping a healthy set of maxed characters would become completely impossible without spending hours on the game each day (and even then it’d still be borderline impossible for non-merchants).
Would need too much tinkering to be interesting and otherwise would only be an annoyance.
We both know that’s never going to happen.
If there ever was a mechanic that would make pets’ effectiveness vary, I’d much rather have it be a completely new and dynamic thing rather than just being some stat you can max and then forget about.
Would make Shatters even more unfair and broken. Would make dungeons such as Abyss or Sewers a complete joke to rush.
It would also lead to quite a few very frustrating deaths, as newbies wouldn’t understand at first why everyone else was fine while their Hp just plummeted.
The only reason this wouldn’t be overpowered as all hell is because pets already make most consumables all but obsolete, and even then some consumables such as grum, St Patty’s Brew, the new Cerveza or Def and Hp tincs/gumballs would be pretty powerful.