I used to always get 0 from shatters, then one time i switched from a para hp to a para atk and got bracer. And yes, it was on a warrior with dblade.
Impossible, in a different shatters I used a ubatk and got crown.
I used to always get 0 from shatters, then one time i switched from a para hp to a para atk and got bracer. And yes, it was on a warrior with dblade.
Impossible, in a different shatters I used a ubatk and got crown.
Sorry for the pm, just needing someone to verify that overdamage is not a thing
(Or underdamage for that matter)
Once you hit the damage threshold, which on chests is generally very very low, everything is up to RNG. Basically, unless youâre running with a group of about 200 people youâre unlikely to not hit SB damage.
Overdamaging is a myth and underdamaging is only a selective issue (definitely not relevant at chests) weâre currently working on weeding out, especially because of HP scaling.
U can quote people by highlighting their text and pressing the button above the text that says quote.
Btw, sorry to repeat so many people, but itâs just rng as to what you get and whether or not u get loot.
Chests are weird indeed. My 6/8 archer with spectral, frimarra, freezing quiv and arctic/dbow is pretty good at getting loot, as most classes with heavy-hitting projectiles and 75 att are. However, I have no idea when I started doing it, but a while ago I started using my Clover bow on chests and started consistently getting loot. I know thereâs not, but I like to think that thereâs a âsweet-spotâ for chests and that the said âsweet-spotâ consistently drops loot.
tl;dr
tendency to erroneously consider the inevitable âstreaksâ or âclustersâ arising in small samples from random distributions to be non-random
No overdamage. RNG is (pseudo) random. OP answered. Maybe start a new thread called âtrivial examples of coincidental events thanks to random number generationâ?
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