Continuing the discussion from Production letter - IllumiUnity confirmed, report on feature progress and other topics!:
Deca recently announced that RotMG will be ported from Flash to Unity, and lots of players are excited. But what will the technology really change for the player-base, or is it simply “lol k, at least rotmg isn’t on a completely dead platform”?
One of the first thoughts I had was “would RotMG still be playable via browser?” so I googled that and it seems like it can be done. The only thing is that users have to download the Unity web player. Will this make the game less accessible? Older players often credit how easy it was to play (i.e. go to website and press
Play) as a unique and fundamental aspect of RotMG but this has slowly drifted over the years with the requirement of an account, mandatory email verification, no unnamed characters etc. I guess what I’m trying to say is that RotMG may no longer be a browser game. People would likely DL the standalone instead of getting the web player.
Then we have the topic of performance. Would Unity noticeably improve how the game runs, with less lag/black-tiling, less DC’s, less memory leak problems etc? Maybe someone with some experience can shed some insight.
Could there finally be a way to “fix hacking”? Hopefully since so many games run on Unity, they’ve thought about anti-hacking support in the past.
Btw this post isn’t meant to question Deca’s decision to port to the specific platform, I’m just curious to see if there will be any perceptible changes other than the game’s long-term survival.