Rating each of the classes from my opinion…
-Wizard would have a large advantage because of its spell, staff, and high DPS. as long as the person can kill the opposing player before their enemy reaches them they will probably win.
-Priest would have a large advantage from its tome, so as long as they can heal while taking damage and not be instakilled (very easy for PvP) however wands would be hard to aim vesus another player.
-Archer would have the big advantage of the bows spread, an if he can get a quiver paralyze in, it would be all over for the other player.
-Rogue would have a massive advantage if the cloak actually made him invisible, however if not his only real advantages would be his speed and dexterity
-Warrior probably wouldn’t do well. Its buffs would be good for dodging and instantly killing the enemy, but it would most likely die before he reached them.
-Knight same thing, might live longer but wouldn’t kill the enemy quite as fast
-Necromancer wouldn’t be super useful, aside from it’s staff.
-Assassin same concept as rogue without cloak. Poison would betoo easy to dodge
-Huntress Basically an archer without a quiver. traps would be almost useless
-Ninja would be useful with the shuriken speedy boost, as well as the fact that one shuriken hit could win it all. However katana wouldn’t be as good as other weapons (except maybe swords)
-Paladin same concept as other melees, probably wouldn’t last that long unless they can get in close
-Sorcerer could be extremely overpowered as the scepter could easily dispatch any enemies.
-Mystic could be very useful if the player is good with his orb usage
-Trickster would be VERY useful in the right hands, as long as the player can use their prism well.