The wizard with the long range and the spellbombing
Which Class Would Win if PvP was in the Game?
Mana cost thoâ â even with an OP pet you get to use your skull only every few seconds, for 150 damage/heal (which does not ignore armour).
One thing that has not been mentioned is lag. If youâve watched a side by side video of two players doing the same event then the difference between them can be quite significant. Lag is twice as bad because information has to go twice as far, from each player to the server and back again. And itâs worse still because players are inherently unpredictable.
So anything that overcomes or ignores lag is good. Sorc Scepter hits no matter the lag. Poison + trap have range, but take so long they could be dodged like you can dodge Oryx or Medusa grenades.
Necroâs skull is good as you do not need to aim it that precisely, though the range is smaller than poison or trap. Wizâs spell is the worst as it only does full damage if you hit the right square, hard enough to do even for low-lag enemies in e.g. godlands, much harder for unpredictable players. Miss and it does negligible damage.
if pvp was in the game no one would win.
it would be so mind bogglingly unbalanced and unentertaining that no one would do it. then some people might quit because deca spent all those resources in something that dumb which would in turn, decrease money for deca. deca would then have less money to make the game decent which would then make more quit because of degrading game quality which would then mean even less money for deca and the spiral continues until thereâs not more rotmg, no more deca, no more pvp, and no more fun.
#THE END.
Huntress with coral trap.
- Spam a phuk ton of traps
- Hide in bush
- Wait for victim to get paralyzed (preferably a melee class)
- Rape with dbow
I understand why many people are going with wizard. The thing is, aiming a perfect spellbomb on small, fast moving players is incredibly hard (spell bombing cgnome or lep). If you donât get it exactly right, the spell does surprisingly little damage.
esp. the light blue starred one with Decoy/Rising Fury/ Attack far. that would be overpowered.
/s
Im not gonna vote just yet, because there are some classes (mmph, Paladin/Warrior) that can 2-3 shot players. I would think that everyone gets a Weak debuff or something like that.
And what about pets? Some people have so overpowered pets, how will they even die?
Stasis has a very long range, and you will see the shots that the rogue shoots. So you stasis close to where the shots come from and wait it out and then EP to death.
Spellbomb would just be an instant kill if your accurate.
No melee would stand a chance against any ranged class, because they could just run away and shoot backwards.
I think wizzy cause dat speellllll bomb would pop like everything
BTW DECA DONâT ADD PVP .lol anyway wizzy would prob win wizzy or archer with dbow! is my vote
I voted knight because of the stun and the shield could probably one shot any class. I would also say mystic because you can stasis people and get ur EP out and right when stasis goes away, ded. Wizzy would need to be nerfed if pvp were to be ever introducedâŚ
Everything is going great with your knight then BOOM. You get paralyzed by an archer and other classes with more range can kill you. Also, assassin would die but take lots of people with him lol.
archer would easily win
thousand shot bow = win
dbow does a ton of damage and if youâre paralyzed, thatâs rip unless you have enough health to tank one shot and dodge all the bullets
assassin can just spam t0 poison or even the murky toxin, making the other people having to dodge grenades and shots
unless you can get a chain stun or at least 1 hit with the shield, knight is useless
huntressâs trap can be very useful if you just spam them everywhere
warriorâs speedy buff could help and berserk, but the warrior would 100% have to use pixie or csword for range
mysticâs curse can give a huge debuff, and is the stasis basically petrify? cause if that is petrify, youâre over
trickster is good, but should have like a few seconds of invis or itâs over
rogueâs invisibility is key, especially the planewalker for the tp
wizard can just spellbomb twice and kill basically anything, unless itâs an 8/8 knight or oreo pally
pallyâs seal can help with the extra hp and attack buff
sorcâs long range scepter can carry
if you have holy prot and puri/geb, you can basically win if you play smart]
necroâs skull can basically carry himself to victory
ninjaâs star and speedy buff can give a huge advantage
and thatâs all 14 character descriptions for the pvp by me
if there was pvp, letâs all hope that deca would make it so that when you die, you would be put in the nexus just like the arena
3 healing potions and 2 mana potions would be balanced too
EDIT: wiz with ancient would definitely win too