Why The Assassin Desperately Needs a Buff


feedback/criticism is greatly appreciated



0:51 – Yes, you have to throw a poison. Same goes for traps.
1:10 – T6 Spell does deal 2450 DMG, except you have to land all of the shots, and let’s be real – what are the odds of you doing that while dodging? The poison just so happens to deal DMG to all enemies in its AOE range, meaning if you hit three enemies, congratulations, you just tripled its effect. You’re in a monster-packed dungeon and you hit ten enemies? Slap on a x10 to the ability damage. I don’t care if I have to burn a bit more MP. That seems like a pretty good deal to me.
1:55 – “The Assassin’s niche is to deal a burst of damage over a large radius.” The Assassin’s niche is actually to deal AOE damage over time. Very different.
2:04 – If you compare a T6 poison to a UT spell that drops from an endgame dungeon, yeah, that’s the result you get.
2:30 – Poisons are abilities. Doku’s a weapon (a katana, in fact, so there’s literally no relation). They’re incompatible, so I don’t think it’s fair to compare the two.

Your points don’t really start making sense until half way through the video when you pull out the DPS graphs, and even then, you’re completely ignoring the fact that poisons can deal damage to multiple enemies simultaneously. Not only that, but you’re also able to damage monsters during invulnerability if you time the poison correctly.

Could there be a larger poison variety to open up his gameplay? Absolutely. And I don’t disagree with the fact that many see the Assassin as a bad class. But I seriously don’t think you’re giving him enough credit. While he may not be the best at any one particular aspect of the game, his relatively high SPD cap makes him a decent choice for rushing, and he’s able to deal quite a chunk of damage like I said already. If you don’t feel like moving close to enemies or TPing around dangerously, a reduction in power is only fair, especially if you want to retain higher-than-melee range and leather armor.

Should DECA buff the Assassin? Sure. That benefits me xD. But does he need one desperately? I don’t really think so. I think all he needs is more ability options and the opportunity to shine more (like unique perks for future UT poisons). A straight up DPS boost won’t really cut it. Why? Because that’s not what the Assassin was going for in the first place. For the most part, being a fast, powerful class is the Ninja’s job. Buffing a class’s DEX and ATK stats might sound good on paper, but that’s not too different to the power creep issue that O3 brought up (only this time, it’s not with items). You can end of overshadowing other classes because one class takes the role of another. Even if it’s a small buff, it just ends up being an unnecessary foundation for a broken character.

Just some food for thought. I like how your videos are clean and organized. Keep 'em coming! :heart:

TL;DR: I think the Assassin’s more or less fine already. And if it does ever get a bump up, it shouldn’t have to do with DPS.


just wanted to say i do truly appreciate the comment/criticism ^^

looking back at the video whilst looking at your points have made me realise that there were actually a quite few glaring issues with the script, you raise alot of great points.

And yeah, just a monke DPS boost just adds to the ever-present issue of power-creep so it could probably use a little mechanical tweaking rather than just raw damage.

Again, thanks for the criticism, i’ll keep the things you mentioned in mind when I next write a script similar to this video so i’m not just waffling for half of it lmao. :heart:

p.s i do think sin definitely does need some form of buff/rework but the “desperately” was just to get attention plsdonthatemethx<3