Why the Deca servers are so shit?


#21

FLASH HAS NOTHING TO DO WITH THE SERVERS


#22

good thing I don’t bother playing the game for the events at this point :joy: :joy: :joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy:

no seriously, give me an actual update please.


#23

That’s happened in a Mt for me


#24

A binocular is only as good as it’s lens.


#25

Okay.

I’ve already said it twice in this thread. Server lag is not influenced by the client.

If your client is having problems, it is CLIENT SIDE LAG and has nothing to do with the server. This includes stuff like input lag.

Server side lag is the server being overloaded and telling the client what it knows at the time, which is incorrect due to the lag.

In this case, the binoculars are fucking terrible and the lenses are just showing whatever the binoculars give them to see. It’s not the lens being blurry giving you problems, it’s the binoculars.


#26

the lag is bert
he got banned so he’s taking out his revenge on deca until they unban him
nothing to do with deca they’re trying their best to resolve


#27

why don’t they ip ban him then? or do what Respawn did regarding perma bans with apex legends.


#28

What does Bioware have to do with Apex Legends? Respawn made Apex Legends, Bioware’s latest game is Anthem


#29

shit woops, I mixed the two up since they’re both now owned by EA lol. Respawn’s Game did some good work with how they perma banned via hardware banning cheaters.

Bioware’s anthem is fucked, so I doubt anyone is gonna bother doing anything it in anyway ( ͡° ͜ʖ ͡°)


#30

So you’re tell me that the binocular body, the C++, is to blame, when the lens, the actionscript, has nothing to do with the view?

Did you just skip the long post I wrote, to comment on a short wit?


#31

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