I think @Deividlolz has been making higher quality map images, so you could ask him for help.
I have noticed, over the past while, that the newer additions (most notably equipment) to the wiki has a new style. I like the new style, but it feels somewhat disconnected from the old pages. I think that the new style SHOULD replace the old style; it fixes some redundancy and overall feels more cleaner.
An example of the old style and the new style:
There are many differences both graphical and textual.
My question is, are all of the older pages going to be changed into this style sometime?
And, if yes to the previous question, am I, along with whomever wants, able to work on the change?
Yes, the new style is slowly being implemented across all item pages. I started the conversion but got lazy and never finished, but a few people are continuing the work right now.
Feel free to help with the conversions and let me know if you have questions about using the templates.
There currently isn’t a template for ability stats due to their diversity, but I will get to it soon ™.
Does Wiki Weapon need to be updated to the new style?
As long as the ability item is a drop from Template Turkey I’ll be happy.
There are more…pressing matters than balancing…
I know that Realmeye states that they have no affiliation with Deca, but please…
Please fix the goddamn spelling!
Why can’t you fix it yourself?
Perhaps a note of that would be good to put somewhere in the forum introduction/rules?
Edit: Unless it already is of course didn’t stop to think about the age of the post before replying whoops
Tell me how
You have to be logged into your RealmEye account for the link to appear, it is: Edit this page and is on every editable page of the wiki, down the right hand side. This is browser screenshot not sure if it’s in same place on mobile:
Ah, very helpful. Thank you very much.
I will have fun editting and I will make sure none of the pages get defaced.
Once I’ve editted the page do I have to wait for some sort of approval for it to appear to everyone else or?
No, it’s instant live updates.
I’ll make sure there are no splelingn mistakes like my luge depands on it.
Missing lots of stun immunity enemies on the stun immunity thing. Here are some of the monsters/bosses that I have found
From Para, the swarm colony, nightmare colony, sword wielding host, and the furious lasher are immune to stun.
In belladonna’s garden, belladonna is immune to stun.
In the nest, the enraged yellow killer bee, and the enraged blue killer bee are immune to stun.
None of the enemies in oryx’s chamber are immune to stun, but the oryx chicken in April fools is immune to stun.
In the Halloween cem, the pumpkin master, cursed blast, huntress trap, trickster pumpkin, and pumpkin of pain are immune to stun.
In encore, the puppet master, cursed blast, huntress trap, trickster puppet, ad the puppet of pain are immune to stun.
Big one. In the lost halls, the marble defender, marble colossus, agonized Titan, crusade shipwright, crusade soldier, crusade explorer, oryx swordsman, oryx Armorbearer, oryx admiral, grotto rat, grotto bat, grotto slime, golem of fear, golem of anger, golem of sorrow (basically all 4 groups except the “leaders”), malus second form, molek, balaam, and the void entity.
They have some of the enemies for the shatters. They are missing the Paladin obelisk, magi generator, and the fire bombs.
In oryx’s castle, the wiki has the stone guardians but it’s missing Janus and the ancient stone sword.
None the enemies in clands, Davy’s, tomb, ice tomb, abbys, battle for the nexus, wine cellar, cdepths, cem, pcave, ddocks, forest maze, snake, magic woods, bechzone, 1000 treasure cave, forbidden jungle, the hive, spider den, sprite world, wlab, and udl are immune stun
This took a while, but I’m pretty sure I listed everything needed to be added. There may be some mistakes due to the long list and me missing things. Also screw you grammer, I do what I want
Incomplete [Stun Immunity] wiki page
Incomplete [Stun Immunity] wiki page
I also noticed for the white bag page that some things are separated as looks kinda weird. For example, all the battle for the nexus whites aren’t next to each other. It looks kinda weird, but it isn’t really necessary to put them next to each other
Also, some reskins say they drop from a boss but they don’t actually because they were quest things. I suggest maybe putting them in an area near the tinkerer, or say they are a quest item
Finally, another unnecessary thing that looks weird is that the white bags are separated by a cyan bag.
Edit: just ignore the last thing and first thing I said because I just realized how they organized it.
Not sure what forum this should be in, so please change it if this is not where to post it.
Anyways, the problem I found is that none of the Lair of Draconis bosses loot tables show that they can drop STs, when obviously they can (the Dragon Tamer set). I don’t know how to update the wiki, so if someone else who knows how can do it that’d be great.
They only (I believe) drop the ST items when in Hard Mode. Possibly you’re looking at the Easy Mode Lod Bosses pages on the wiki. Eg.
https://www.realmeye.com/wiki/nikao-the-defiler - hard mode boss, has the ST shown (Zaarvox armour)
https://www.realmeye.com/wiki/nikao-the-azure-dragon - easy mode, doesn’t drop the ST
Ah okay, I didn’t even realise that they had different names and drops depending on what mode they were on. Cheers for the heads up.
Bootstrap’s responsive tables have an annoying habit of shrinking images to the point of invisibility when on smaller screens. I don’t know how to fix that, but I was able to make some responsive navigation templates (compare new vs. old here by changing the width of your screen).
The pet skins that drop from the Leprechaun drop in a white bag. There also doesn’t seem to be a page on the new Leprechaun.
Are the skins supposed to drop in a white bag (which if they aren’t, that’s on DECA’s end) and if so, should it be added to the Loot Containers page in the white bag section?