Berserker
NOTE:
Sprites have not been created yet.
You may have recognized my older idea the very new Berserker idea, that had an ability that granted a short burst of invulnerability, but after public opinion and critics with good ideas, the idea has been updated. Hope you like it and please tell me any ideas you have!
Now let me tell you about the origin of the idea of the ability:
Berserkers were elite warriors of the vikings that were noted by their bloodlust they went into during battle. During this battle, they would appear to not be harmed by fire, arrows or anything really, it seemed as if that they knew no pain. After a battle, a viking would be physically spent, and wounded.
NOTE:
This class is a melee class.
Now the ability is going to be armored not invincibility as well as HP increase, followed by a duration of weakness and slowed. So this class has 1 main tactic that it absolutely EXCELS at:
Hit and run. utilizing the increased hp and defense, the Berserker can tank the bullets like a knight and deal significant damage to the said target, then quickly run out to await the debuffs. This makes this class a great class when fighting bosses, and clearing dungeons if done correctly. However, this class is not great at rushing and is rather inefficient at Godlands farming. However, one could not use the ability and dodge bullets like a ninja. This may be harder though as it’s speed is not as great as the ninja’s. Now since it’s ability does no damage, this class has high attack and dexterity.
Weapon:
Sword
Ability:
War Horn
Armor:
Leather
Ring:
Any
Stats:
Starting:
HP: 120
MP: 100
ATK: 17
DEF: 0
SPD: 10
DEX: 15
VIT: 10
WIS: 10
Gained per lvl:
10-30 HP
5-10 MP
1-2 ATK
0 DEF
0-2 SPD
1-3 DEX
0-1 VIT
0-2 WIS
Stat cap:
HP: 780
MP: 257
ATK: 70
DEF: 25
SPD: 55
DEX: 75
VIT: 45
WIS: 50
Abilities:
T0:
Cracked Horn
Once used by the greatest viking chiefs, this horn has been worn down by the passage of time
MP: 60
Buff: Armored for 3 seconds, +50HP for 3 seconds
(delayed 3 seconds)
Debuff: weak for 2 seconds, slowed for 2 seconds
T1:
Wooden Horn
A horn that was made by expert craftsmen who only sell horns if they deem it perfect
MP: 65
Buff: Armored for 4 seconds, +75HP for 4 seconds
(delayed 4 seconds)
Debuff: weak for 3 seconds, slowed for 3 seconds
T2:
Drake Horn
A horn fashioned from the horn of a drake
MP: 70
Buff: Armored for 5 seconds, +100HP for 5 seconds
(delayed 5 seconds)
Debuff: Weak for 3.5 seconds, slowed for 3.5 seconds
T3:
Bronze horn
A horn made using Bronze mined in the mountains of the realm
MP: 75
Buff: Armored for 6 seconds, +100HP for 6 seconds
(delayed 6 seconds)
Debuff: Weak for 3.5 seconds, Slowed for 3.5 seconds
Effect: +3 ATT
T4:
Silver Horn
A horn designed by dwarfs for special ceremonies
MP: 75
Buff: armored for 6 Seconds, +100HP for 6 seconds
(delayed 6 seconds)
Debuff: Weak for 3 seconds, slowed for 3 seconds
Effect: +3 ATK
T5:
Gold Horn
A horn of gold used by only the most honored warriors
MP: 75
Buff: Armored for 6 Seconds, +100HP for 6 seconds
(delayed 6 Seconds)
Debuff: weak for 3 seconds, slowed for 3 seconds
Effect: +4 ATK
T6:
Horn of total war
A horn made of a black metal that is rarely found in the realm, blowing into it unleashes the wrath of many nations into the user
MP: 80
Buff: armored for 7 seconds, +100HP for 7 seconds
(delayed 7 seconds)
Debuff: weak for 3 seconds, slowed for 3 seconds
Effect: +5 ATK
So what do you think needs to be changed?